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Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the wearer's (character or mob) Health. Note that an armor's Durability is decreased every time it blocks damage.

Calculations[]

When the character or mob is wearing both chest armor and head armor, the total received damage would be distributed as follows:

  1. Initial damage is absorbed by the primary armor.
  2. Leftover damage is absorbed by the secondary armor.
  3. Unabsorbed damage is then subtracted from the character's or mob's Health Meter.

It is difficult to tell without getting hit first or using a mod which item is designated as primary or secondary armor. Re-equipping them or reloading the game can change this order. The damage subtracted from the character's Health Meter is the same despite the order.

Example: Attack damage of a Spider Queen (80) to a character or mob equipped with a Grass Suit (primary armor) and a Football Helmet(secondary armor) will be distributed as follows:

  • 80 × 60% = 48 damage is absorbed by the Grass Suit
  • (80 − 48) × 80% = 25.6 damage is absorbed by the Football Helmet
  • 80 − 48 − 25.6 = 6.4 damage is subtracted from the character or mob's Health Meter

Calculation can be simplified to: 80 × (1 − 60%) × (1 − 80%) = 6.4

In a generic form:

damage * (1 - primary armor) * (1 - secondary armor) = damage taken

Note that the damage taken does not change when the primary and secondary values are switched, only how durability is lost is affected.


Chest armor[]

Item Name Durability Damage Absorption Sanity Movement Speed Crafting Notes
Grass Suit Grass Suit 225 60% Cut Grassx10 Twigsx2
Log Suit Log Suit 450 80% Logx8 Ropex2
Night Armour Night Armor 750 95% -10/min Nightmare Fuelx5 Papyrusx3 Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit Marble Suit 1050 95% -30%

Marblex6 Ropex2

Snurtle Shell Armour Snurtle Shell Armor 1050 60% Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit Thulecite Suit 1800 90% +3.3/min Thulecitex6 Nightmare Fuelx4
Scalemail Scalemail Reign of Giants icon 1350
(945 Don't Starve Together icon)
70% +3.3/min Scalesx1 Log Suitx1 Pig Skinx3 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Seashell Suit Seashell Suit Shipwrecked icon 750 75% Seashellx10 Seaweedx2 Ropex1 Protects the player from poisoning through physical contact.
Limestone Suit Limestone Suit Shipwrecked icon 825 70% +2.0/min -10% Limestonex3 Ropex2
Obsidian Armour Obsidian Armor Shipwrecked icon 1350 70% Obsidianx5 Log Suitx1 Dragoon Heartx1 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Cactus Armour Cactus Armor Shipwrecked icon 450 80% Cactus Spikex3 Log Suitx1 Deals 17 damage to attackers.
Elephant Cacti ignore the player.
Tin Suit Tin Suit Hamlet icon 1200 85% -10% Alloyx3 Hammerx1 Has the possibility of spawning in a Bandit Stash.
Mant Suit Mant Suit Hamlet icon 450 80% Chitinx5 Log Suitx1 Makes Mants neutral to the player if worn with a Mant Mask.
Weevole Mantle Weevole Mantle Hamlet icon 900 65% Weevole Carapacex4 Chitinx2 It doesn't contribute a speed reduction during the Humid Season however it does not prevent the helmet slot to the player
Vortex Cloak Vortex Cloak Hamlet icon 450 100% (from non-shadows) Dark Tattersx5 Night Armorx1 Adds 10 inventory slots.
Drains Sanity equal to 20% of damage absorbed by each hit.
Nightmare Fuel can be used to restore 10% of its durability, at the cost of 5 Sanity.
Bramble Husk Bramble Husk Hamlet iconDon't Starve Together icon 375 65%

Living Logx2 Bone Shardsx4

(Wormwood Portrait)

Prevents damage from Brambles, Bramble Blooms and Bramble Traps.
Deals 22.5 damage to every mob around wearer when hit.
Only available to the Hamlet/DST character Wormwood.

Head armor[]

Item Name Durability Damage Absorption Water Resistance Crafting Notes
Football Helmet Football Helmet 450 80% 20% Pig Skinx1 Ropex1 If given to Pig or Bunnyman it provides them a damage absorption effect
Mant Mask Mant Mask Hamlet icon 450 80% Chitinx5 Football Helmetx1 Makes Mants neutral to the player when worn with a Mant Suit.
Beekeeper Hat Beekeeper Hat 750 80% Bee Killer Bee 20% Silkx8 Ropex1 Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
Battle Helm Battle Helm Reign of Giants icon 750 80% 20% Gold Nuggetx2 Rocksx2

(Wigfrid Portrait)

Only available to the Reign of Giants character Wigfrid.
Fancy Helmet Fancy Helmet Hamlet icon 1200 85% 20% Alloyx3 Corkx3 Reduces movement speed by 10%. Has the possibility of spawning in a Bandit Stash.
Horned Helmet Horned Helmet Shipwrecked icon 600 85% 35% Hornx1 Seashellx4 Ropex1 Protects against Poison from physical contact.
Shelmet Shelmet 750 90% 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown Thulecite Crown 1200 90% Thulecitex4 Nightmare Fuelx4 Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Visor Visor 600 85% Spectogglesx1 Cut Stonex1 (Wagstaff Portrait) Removes blurriness and fog effects in the Hamlet DLC.
Only available to Wagstaff.

Primary & secondary armor[]

The game itself does not distinguish any sort of pre-defined priorities of armor, instead takes them on the fly. While it might be hard to keep track of what armor receives the most damage, it is manageable.

Primary armor, i.e. the armor that absorbs the most damage, is always the last equipped. In order to save one's helmet, they would equip the helmet first, then the suit. If a suit is hot switched (replaced right away) it keeps its position. However, if there is any moment in which the helmet slot is empty (occurs when a helmet breaks, even if the player has a replacement in their inventory), the helmet assumes the primary slot and the suit has to be re-equipped.

It has been reported that reloading the game could change the positions. If not sure what armor is primary, just unequip the suit and equip it again, and the suit will become the primary.

Keep in mind that even the most beaten up log/grass suit still retains its original fuel value, therefore does not have to be used up. Instead of heading into the battle with an armor with low durability, risking the helmet assuming primary slot mid-fight, try equipping the shiny new suit and leaving the old one for when the night comes.

Armor is a type of in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming hit damage in place of the wearer's (character or mob) Health. And loses Durability based on damage it blocked.

Armor generally has two stats called Protection and Planar Defense, which distribute (general) Damage and Planar Damage by hit for the Mob or Character they are equipped with.

Note that armor can only share physical Damage and Planar Damage, other sources of damage such as Food, Fire, Freezing, Overheating or Crafting cannot be absorbed by armor. And armor isn't the only way to reduce health losses.

Calculations[]

Protection[]

  1. Armor absorbs physical damage from hits equal proportion to their Protection value.
  2. If wearing more than one armor, use the highest protection value.
  3. Damage is split among all of the worn armors, weighed by their Protection value.
  4. Unabsorbed physical damage is then subtracted from the character's or mob's Health Meter.

Damage Taken = Physical Damage * (1 - Highest Protection)

Planar Defense[]

Attention: Planar Defense is not Planar Entity Protection!

  1. Armor absorbs Planar Damage from hits equal quantity to their Planar Defense value.
  2. Damage is evenly distributed to each armor until it reaches the Planar Defense they have.
  3. Unabsorbed planar damage is then subtracted from the character's or mob's Health Meter.

Damage Taken = Planar Damage - Sum of all Planar Defense

For mobs that deal a low amount of planar damage, such as the Grazer, the amount of planar damage dealt can be reduced into the negatives with this formula. A negative amount of total planar damage received simply means the target takes no planar damage.

Example[]

Example: Attack damage of a Spider Queen (80 general + 0 planar) to a character equipped with a Grass Suit and a Football Helmet will be distributed as follows:

  • 60% < 80%
  • 80 × 80% = 64 damage is absorbed by two armor
    • 64 * 60%/(80%+60%) ≈ 28 is absorbed by Grass Suit
    • 64 * 80%/(80%+60%) ≈ 37 is absorbed by Football Helmet
  • 0+0 = 0 planar damage is absorbed by two armor
    • 0 planar damage is absorbed by Grass Suit
    • 0 planar damage is absorbed by Football Helmet
  • (80 − 64) + (0 - 0) = 16 damage is take by the character's Health Meter

Another example: Attack damage of a Rasp (20 general + 20 planar) to a character equipped with a Brightshade Armor and a Dreadstone Helm will be distributed as follows:

  • 80% < 90%
  • 20 × 90% = 18 damage is absorbed by two armor.
    • 18 * 80%/(90%+80%) ≈ 8.47 is absorbed by Brightshade Armor
    • 18 * 90%/(90%+80%) ≈ 9.53 is absorbed by Dreadstone Helm
  • 10+5 = 15 planar damage is absorbed by two armor.
    • 10 planar damage is absorbed by Brightshade Armor
    • 5 planar damage is absorbed by Dreadstone Helm
  • (20 − 18) + (20 - 15) = 7 damage is take by the character's Health Meter


Chest armor[]

Item Name Durability Protection Planar Defense Sanity Crafting Notes
Grass Suit Grass Suit 157.5 60% 0 Cut Grassx10 Twigsx2 Take 17 more damage from Werebeaver.
Log Suit Log Suit 315 80% 0 Logx8 Ropex2 Take 17 more damage from Werebeaver.
Night Armour Night Armor 525 95% 0 -10/min Nightmare Fuelx5 Papyrusx3 Decreases Sanity by 10% of total damage (Damage absorbed by the armor + damage let through the armor).
Marble Suit Marble Suit 735 95% 0 Marblex6 Ropex2 -30% Movement Speed
Knockback Resistance
Snurtle Shell Armour Snurtle Shell Armor 735 60% 0 Players can hide inside the armor. It absorbs 100% damage while hiding inside. Snurtle Shell Armor has a 75% chance to drop from Snurtles.
Thulecite Suit Thulecite Suit 1260 90% 0 +3.3/min Thulecitex6 Nightmare Fuelx4
Scalemail Scalemail 945 70% 0 +3.3/min Scalesx1 Log Suitx1 Pig Skinx3 When worn, it provides immunity to fire damage, ignites enemies attacking the player.
Bone Armor Bone Armor 16 uses 0 0 Given a shield every 5 seconds that blocks all attack damage.
Nightmare Fuel can be used to refuel 25% of its durability.
Dreadstone Armor Dreadstone Armor 840 90% 5 -20/min (while repairing) Dreadstonex6 Pure Horrorx4 When worn restores durability every second based on the character's sanity amount.
Brightshade Armor
Brightshade Armor 830 80% 10 Pure Brilliance×4 Brightshade Husk×4 When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
Void Robe
Void Robe 830 80% 10 Pure Horror×4 Dark Tatters×4 Blocks negative sanity auras
Bramble Husk Bramble Husk 525 80% 0 Living Logx2 Stingerx4

(Wormwood Portrait)

Prevents damage from Brambles, Bramble Blooms and Bramble Traps.

Deals 22.5 damage to every mob around wearer when hit. Only available to the Hamlet character Wormwood.

Head armor[]

Item Name Durability Protection Planar Defense Water Resistance Crafting Notes
Beekeeper Hat Beekeeper Hat 1050 0% (80% vs. Bee Killer Bee Guardian Bee Bee Queen) 0 20% Silkx8 Ropex1 Only absorbs damage taken from Bees, Killer Bees, Grumble Bees and the Bee Queen, ineffective against everything else.
Hardwood Hat Hardwood Hat 262.5 70% 0 0 Lucy the Axe×1 Log×6 Pine Conex1 (Woodie Portrait) Woodie can craft this with the proper skill tree points
Cookie Cutter Cap Cookie Cutter Cap 525 70% 0 35% Cookie Cutter Shellx4 Ropex1
Bee Queen Crown Bee Queen Crown 945 70% 0 20% Converts insanity auras into sanity auras.

Triggers the Bow Emote for nearby players. Dropped by the Bee Queen and sometimes found in Loot Stashes.

Bone Helm Bone Helm 945 70% 0 20% Induces insanity effects.

Prevents Shadow Creatures from attacking. Dropped by the Ancient Fuelweaver.

Football Helmet Football Helmet 315 80% 0 20% Pig Skinx1 Ropex1 If given to Pig or Bunnyman it provides them a damage absorption effect
Battle Helm Battle Helm 525 80% 0 20% Gold Nuggetx2 Rocksx2

(Wigfrid Portrait)

Only available to the Reign of Giants character Wigfrid.
Commander's Helm Commander's Helm 682.5 80% 8 (once unlocked) 35% Gold Nuggetx2 Beefalo Woolx2 Marblex1

(Wigfrid Portrait)

Unlocked in Wigfrid's skill tree. Provides 60 insulation and reduces knockback. Additional skill points provide 8 planar defense and auto repair (when worn by Wigfrid).
Brightshade Helm
Brightshade Helm 830 80% 10 20% Pure Brilliance×4 Brightshade Husk×2 When an attack comes from Lunar Aligned, both the wearer and the armor take 10% less damage (or set bonus: total 25%)
Void Cowl
Void Cowl 830 80% 10 0 Pure Horror×4 Dark Tatters×2 Physical damage dealt by Shadow Reaper's is increased by 10% and planar damage is increased by 8. Increases Shadow Reaper's damage by 4 per hit, up to 28 total additional planar damage.
Eye Mask Eye Mask 315 80% 0 20% Absorbs 80% of peneral damage.

Feed food to repair.

Shelmet Shelmet 525 90% 0 20% Has a 10% chance to drop from Slurtles.
Thulecite Crown Thulecite Crown 840 90% 0 0 Thulecitex4 Nightmare Fuelx4 Has a 33% chance to activate a force field which absorbs 100% of damage and prevents the player from getting stunned; While the force field is active 5% of the damage that would have been dealt is instead reduced from Sanity.
Dreadstone Helm Dreadstone Helm 840 90% 5 20% Dreadstonex4 Pure Horrorx4 When worn restores durability every second based on the character's sanity amount. Drains 20 sanity/min while repairing.

Hand armor[]

Both shields count as armor and weapons.

Item Name Durability Protection Planar Defense Damage Notes
Shield of Terror Shield of Terror 315 80% 0 51 Feed food to repair.
Battle Rönd Battle Rönd 420 85% (base) 0 51 Wigfrid only. Absorbs 100% of general damage when block activated. Additional skill points add block time and riposte damage.

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