A Biome is best described as an environment or habitat for in-game creatures found in the game world. Each is typically made up of a single type of terrain. Biomes are randomly generated at world creation and can be of any size or shape, although they often have common and unique features, and vary in habitability. A game world is made by combining many Biomes together like a giant puzzle, which can be better seen on the Map. Sometimes the Biomes are combined into continents, and sometimes they form islands which may or may not be connected by land bridges, sometimes only being accessible via Wormholes.
Biomes are usually differentiated by the type of terrain they are composed of, for example, Forest or Savanna terrains, being darker green or golden brown respectively. Each type of biome usually contains the same type of resources and creatures, though they may be specific to that biome. Beefalo, for example, usually spawn in a Savanna Biome, and Evergreens can be found more so in a Forest biome than any other biome.
Below are the main types of terrain which make up Biomes:
Ocean (Medium & Deep)
|Surface||Chess • Grasslands • Graveyard • Forest • Marsh • Mosaic • Rockyland • Savanna
(Desert • Deciduous Forest ) (Beach • Coral Reef • Jungle • Magma Field • Mangrove • Meadow • Ocean • Tidal Marsh )
|Caves||Mushtree Forest • Rocky Plains • Stalagmite Biomes • Sunken Forest • Cave Swamps|
|Ruins||Labyrinth • Military • Sacred • Village • Wilds (Atrium )|
|Related||Bridges • Map • Road (Trail) • Turfs • Abyss|