The Bonfire is a unimplemented Structure that can be spawned into the game using the spawn code "bonfire". It automatically starts at Night, however, the Fire does not cast any light. The player is able to cook Food over a Bonfire even when it is not lit. Accessing the map while a Bonfire is in the game will cause the game to crash.
The Deadly Feast is a Food item that can be spawned via console and has artwork in the files. It will instantly kill most characters when consumed. It was used as a way to escape Adventure Mode before the epilogue was fully implemented.
The Door is a structure with artwork in the files. While it looks like a wooden door, there was also artwork for Moon Rock doors added in the files of Don't Starve Together. A similar structure, the Wood Gate, was added to Don't Starve Together in A New Reign.
The Friend-o-matic is a structure exclusive to Don't Starve Together that can be spawned via console and has artwork in the files. Character examination quotes suggest it was intended as a mechanism for players to teleport near each other. Its spawn code is "migration_portal". A structure with a similar function, The Lazy Deserter, was added in A New Reign.
Maxwell's Head is an unimplemented feature. Upon being spawned via the console, Maxwell's Head will say, "You forgot to set a speech", and then, "Go do it.", using Maxwell's speech sound files. Its spawn code is "maxwellhead".
Maxwell's Mosquito Trap
Maxwell's Mosquito Trap is an unimplemented item that acts in the same way as the Bee Mine, but spawns Mosquitoes instead of Bees and cannot be picked up. It is activated when the character or another mob steps on it, causing the spawned Mosquitoes to attack them. Like Maxwell's Tooth Trap, it was meant to only emerge in Adventure Mode. Its spawn code is "beemine_maxwell".
Player Skulls are items with artwork in the files.
- The majority of the Characters have skulls. Some of the Unimplemented Characters do as well.
- Skulls will not be implemented, as they are only in the game files due to being part of the unlock system in the unreleased game. However, Webber's Skull was added in the Reign of Giants DLC.
The Shopkeeper is an unimplemented feature that can be spawned using the console, and was probably intended to be a rare Set Piece. Clicking on the Shop Keeper will result in crashing the game. Its spawncode is "basic_shop", however, it was removed in the Reign of Giants DLC. There are textures for several different shops in the game files.
The Skull Chest is a structure that can be spawned via console and has artwork in the files. It is functionally identical to the Chest, except Krampus cannot steal from it. It also appears in the mod called Lost Fragment, a mod made by the developers which was part of the William Carter Puzzles.
The Slipstor or Slip is an unimplemented Mob exclusive to Don't Starve Together, introduced in A New Reign. There are several artworks and animations showing that it was supposed to transform into a bigger/smaller version of itself.
The Snowman is an unimplemented mob that was supposed to spawn during Winter. Its texture sheet exists in the files.
The Target Dummy is a structure in Don't Starve Together that can be spawned via console and has artwork in the files. It is an immortal mob that shows the damage dealt by the player when hit. It shares its artwork with the Meat Effigy.
The Tesla Tree used to be in development for the Reign of Giants DLC. Currently, it only exists in the game files as an unassembled TEX file. Game Designer Bryce Doig stated that, together with Volt Goats, it was intended to appear in some sort of "Tesla Biome". However, it ended up being scrapped from development. The Tesla Tree was probably named after Tesla coils, high voltage transformers which in turn were named after their inventor Nikola Tesla.
The Tree Clump is an object that can be spawned via console and has artwork in the files. It can not be moved or destroyed and blocks any character from moving past it.
- The Bag is an item with artwork in the files. It was probably replaced by the Backpack.
- The Bucket is an item with artwork in the files. A picture shows that Buckets were meant to be worn on the player's head. The texture was eventually used for the Bucket-o-poop.
- Clothes is an item with artwork in the files. A similar item, Cloth, was added in the Shipwrecked DLC.
- Flour is an item with artwork in the files. It may be related to another unimplemented object, Wheat.
- Phonograph Parts are items found in the game files. They can be spawned in via the console, but cannot be picked up or examined. Their spawn codes are "phonograph_gears", "phonograph_crank", "phonograph_cane" and "phonograph_box".
- Records are items with artwork in the files. They may be related to the Phonograph object, found in the Epilogue of Adventure Mode.
- The Snowball is an item with artwork in the files. It may be related to an unimplemented mob, the Snowman. Also, the Ice Flingomatic included in the Reign of Giants DLC throws snowballs.
- The Stopwatch is an item with artwork in the files. It looks similar to the Compass.
- Truffles are an item with artwork in the files. In the original concept, things would be bought from Pigs with Truffles.
Wheat is an item/object encountered in the game files.
- Wolfgang and WX-78 are the only characters able to survive the Deadly Feast as they can increase their maximum health after acquiring it. This is because the Deadly Feast's code only checks for a character's max health when it is first acquired.
- There is coding for the Tree Clump in the Screecher Mod.