Like all The Forge mobs, the Crocommander's drops are dependant on what round it is, as well as what items have already been dropped.
Like all mobs in The Forge, Crocommanders spawn from the three Forge Portals around the arena. Crocommanders have two attacks: They can bite players who are nearby or they can shoot a blob of green liquid for a ranged attack, which cannot be dodged, making them the only ranged mob in The Forge, other than the Grand Forge Boarrior. In Round 10, Crocommanders may be problematic to the kiter if they are allowed to aggro on them because the long-distance spit will be a hazard kiting not only them, but the Boarilla as well; a hit may let the Boarilla get off a free punch. Crocommanders, when summoned, will be spawned with 3 Pit Pigs in Rounds 5 and 6, and 2 Pit Pigs in Round 10; these Pit Pigs will defend the Crocommander against the player who has the aggro of the Crocommander.
Battle Standard Edit
Crocommanders are able to spawn Battle Standards, which have three variants. One, which looks like a purple shield, can boost enemy defense by 45%. Another looks like a crocodile's jaw bone, and can boost enemy attack. The Life Blossom wreath may be able to heal enemies.
Only one type of Battle Standard can be summoned in each round, though multiple types can be summoned in a single game.
The Grand Forge Boarrior can also summon Battle Standards, but it can only do it once, during the middle of the fight.
- The Crocommander used to be called the Crocovile.
- The Crocommander's spawn code is
"snapper". However, it is impossible to spawn Crocommanders in the regular game, while the Console is not available at all on The Forge servers.
- According to Rhymes with Play # 167, Crocovile/Crocommander's original design didn't feature a helmet, but it was later added on after the developers kept on confusing its back for a headpiece.
- The Battle Standards' spawn codes are