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Wilson Portrait
It's enormous!!

Wilson

Willow Portrait
Holy crap!

Willow

Wolfgang Portrait
He looks mightier than me.

Wolfgang

Wendy Portrait
Death incarnate!

Wendy

WX-78 Portrait
DANGER! THREAT INCOMING!

WX-78

Wickerbottom Portrait
Laurasiatheria!

Wickerbottom

Woodie Portrait
That's a big moose!

Woodie

Waxwell Portrait
Even I am afraid of that guy.

Maxwell

Wigfrid Portrait
Rays will shine thröugh my spear and pöke öut yöur eyeball!

Wigfrid

Webber Portrait
He might be able to digest me!

Webber

Winona Portrait
Don't even think about it, you dumb lug!

Winona

Walani Portrait
Yikes! We're in the impact zone now!

Walani

Warly Portrait
I once had a saucier who looked like that.

Warly

Woodlegs Portrait
Arrrr ye serious?

Woodlegs

The Deerclops is a boss monster that is only active during Winter, unless edited by the World Generation Options Screen. It has high health and damage and can destroy Structures and trees, making it very dangerous if it enters the player's camp. The Deerclops is aggressive towards anything it encounters and can kill most creatures easily. Its monstrous appearance drains Sanity quickly when the character gets too close.

Deerclops takes four blasts from the Ice Staff to be frozen, and four Sleep Darts to put to sleep. When killed, it will drop 8 pieces of Meat and a Deerclops Eyeball, which does not spoil, and restores a high amount of Health and Hunger but drains Sanity.

Brain Behavior

The Deerclops spawns during Winter near the player. Its approach is signaled by a deep moaning sound, which the character will eventually comment on, similar to the way that Hounds are signaled. Unlike Hounds, the Deerclops will not follow the player wherever they go, the player can move away and, with luck, leave the Deerclops behind to despawn when Winter ends.

The Deerclops has an attack in which it will either swipe or pound the floor at its current target. Both animations have the same effect, damaging all mobs and structures within a radius of about 2.5 berry bushes. It usually does not immediately target the player upon arrival, having an "aggro distance" toward any mob it gets close to. The Deerclops first tries to target the closest structure to the player at time of being spawned; if no structure is close enough to the player, then the player is targeted instead (although this tends to be rare). The Deerclops will not target walls unless the object or mob that the Deerclops is aiming to destroy is behind a wall. Often, walls and other structures or mobs nearby may suffer collateral damage despite what the Deerclops may target, so walls do not stand up well to a Deerclops.

The Deerclops aims to destroy all structures and then leave. Note that the only structures counted are the ones targeted by the Deerclops directly - collateral damage is not counted, meaning many more structures may be destroyed before the Deerclops is finished. Naturally, if the Deerclops is aggroed by the player or other mobs, it will hang around to take care of them first, before continuing to destroy structures or leave.

It is possible to stay out of the way as it passes by. However, Deerclops can easily ravage the structures in the player's camp, with Pig Houses and Rabbit Hutches being especially costly. If the Deerclops is defeated close enough to structures, it will damage or destroy them due to it collapsing on top of them.

Once killed, the Deerclops takes 3–6 days to respawn. It will despawn around about the time when summer comes (the exact time depends on how fast the snow melts, as the Deerclops has thresholds, unless it has been configured to "Lots" in the world menu). If it is onscreen when it is supposed to be gone, it will simply despawn.

If the player happens to be in the Caves in Winter and they come out, it is possible for the Deerclops to be waiting for them at the entrance.

Spear Hunting

The Deerclops can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again. It is possible to strike the Deerclops two times in between attacks, or three times if the player is walking over cobblestones or road, or can quickly equip a walking cane. The player must time their attacks with the Deerclops' animations, as its long and wide ranged melee attack is hard to dodge even with a mighty Wolfgang's speed. Its high health means this will take time, however, and the character's Sanity will drop very quickly. Armor should be worn when attempting this as the Deerclops can kill most characters in two strikes. Two or three Log suits and Football helmets should be enough to absorb some damage, and around 10 pieces of Jerky should be enough to recover health and mitigate the sanity loss. A Walking Cane and timed clicking can increase your ability to dodge its attacks in between the players blows and gives a speed boost to run away if necessary. In Reign of Giants, a Deerclops' attacks will freeze the player after two hits, so tanking is not recommended.

The Deerclops does not sleep during the night, but it can be put to sleep by a Pan Flute or Sleep Darts. Fire Darts or the Fire Staff are also effective. However, it will take a large amount of hits to kill it, and may result in the loot it drops turning to Ashes. In this case, 8 cooked meat will drop but no Deerclops Eyeball as it would have been burned. The Deerclops can also be frozen and then attacked from behind.

The Deerclops can be easily killed by using the Snurtle Shell Armour. Before it strikes, hide in the shell, then unhide and strike between its attacks.

With Wolfgang on a full stomach, the player can simply tank the Deerclops with a Tentacle Spike or Ham Bat without any sort of armor and will be able to kill it and survive with some Health left.

If the player happens to have a lot of Tooth Traps, they can lead the Deerclops to an open area covered in the traps. As with other aggressive creatures, it will walk towards the player without avoiding the traps. It will take 34 sprung traps to kill the Deerclops, but the player can kite it to speed up the process.

Alternatively, the Deerclops can be lured to fight other creatures but the player should be warned because the Deerclops has an "Area of Effect" attack. For example, if the Deerclops were lured to a group of Beefalo, it will hit several at the same time and thus cause them to attack. It is advised to have an Ice Staff in this situation, as the Deerclops can make quick work of a small to medium Beefalo herd. Using the staff on it as it prepares to strike, will stun it and cancel its attack, protecting the Beefalo in the process. Treeguards will also fight the Deerclops and are very effective. Walrus Camps can also be used as MacTusk can dodge Deerclops' attacks and possibly kill it given enough time.

Another way to kill the Deerclops involves having a neutral Treeguard nearby one's base. Guide the Deerclops into some trees to destroy them or let him attempt to hit you while you are near the Treeguard, as his AoE attack will hit the Treeguard if close enough. The large Treeguard will kill Deerclops with health to spare. If attempting to use this strategy in the Reign of Giants DLC, one Treeguard will not be sufficient to kill the Deerclops, since its freeze effect will work on Treeguards and allow the Deerclops to land enough hits to kill a single opponent.

The quickest method of killing the Deerclops requires Gunpowder and a Torch. Gunpowder deals 200 damage, and thus, 10 units of them would instantly kill the Deerclops. Place the gunpowder, 9 in a stack, as close as possible to the Deerclops (it is recommended to freeze or put it to sleep to hold him still). Next, light the gunpowder with a torch and run. To deal with the Deerclops' remaining health, attack it with non-fire weapons. As stated, only 9 units of gunpowder should be used, since the player presumably wants its eyeball not to become ash if it dies while lit on fire.

Alternatively, the Deerclops can easily be lost by moving a good distance away, or jumping into a Worm Hole. After losing interest in the character, it will find something else to smash or attack. A Bush Hat will keep the character hidden if necessary, but if it has already aggroed onto the player, this method will not work.

Below is the number of hits it takes with each weapon to kill a Deerclops when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon No. of hits for
Deerclops
Fishing RodBug Net 471
Lucy the Axe 148
Shovel Pitchfork Hammer Torch Umbrella Walking Cane Willow's Lighter Cactus Spike 118
Eyeshot 100
Axe Pickaxe Luxury Axe Opulent Pickaxe Boomerang 74
Obsidian Axe 37-74
Machete Luxury Machete 67
Ham Bat 34-67
PickSlashAxe 66
Spear Poison Spear Peg Leg 59
Obsidian Machete 30-59
Trident 20 or 59
Bat Bat Battle Spear 48
Morning Star 28 or 46
Slurtle Slime The 'Sea Legs' Icon Tentacle Spike 40
Obsidian Spear 20-40
Thulecite Club Tooth Trap 34
Dark Sword Cutlass Supreme 30
Blow Dart Boat Cannon Spear Gun Spear Spear Gun Poison 20
Fire Staff Fire Dart 14-20
Spear Gun Battle 16
Spear Gun Obsidian 10-14
Gunpowder Harpoon 10
Coconade 8
Obsidian Coconade 6
Old Bell 2

Weapon No. of hits for
Deerclops
Fishing RodBug Net 471
Lucy the Axe 148
Shovel Pitchfork Hammer Torch Umbrella Walking Cane Willow's Lighter 118
Axe Pickaxe Luxury Axe Opulent Pickaxe Boomerang 74
Ham Bat 34-67
PickSlashAxe 66
Spear 59
Bat Bat 48
Slurtle Slime Tentacle Spike 40
Thulecite Club Tooth Trap 34
Dark Sword 30
Blow Dart 20
Fire Staff Fire Dart 14-20
Gunpowder 10

Weapon No. of hits for
Deerclops
Battle Spear 48
Morning Star 28 or 46
Old Bell 2

Weapon No. of hits for
Deerclops
Cactus Spike 118
Eyeshot 100
Obsidian Axe 37-74
Machete Luxury Machete 67
Poison Spear Peg Leg 59
Obsidian Machete 30-59
Trident 20 or 59
The 'Sea Legs' Icon 40
Obsidian Spear 20-40
Cutlass Supreme 30
Boat Cannon Spear Gun Spear Spear Gun Poison 20
Spear Gun Battle 16
Spear Gun Obsidian 10-14
Harpoon 10
Coconade 8
Obsidian Coconade 6

It takes 4 blasts to freeze a Deerclops with an Ice Staff and it takes 4 Sleep Darts to put it to sleep.

Deerclops Options

Deerclops attack frequencies may be adjusted in the World Generation Options Screen as follows:

Option Number of Attacks per Season Attacks During Summer?
None 0 No
Default 1 No
Less 1 No
More 2 No
Lots 3 Yes

As one can see from the table, "default" and "less" is actually the same setting. The "More" setting adds up to 2 attacks per season, while the "Lots" setting ups that to 3 attacks per season, which includes both winter and summer. Note that even on the final setting, the Deerclops will still despawn once summer starts (but not when winter starts) - meaning any Deerclops spawned during summer will not actually despawn until the next summer begins on that setting!

Additionally, the spawning of Deerclops appears to be tied to the change of snow cover, which regulates when a new Deerclops may spawn. This has the effect that even if Deerclops is set to default, and then killed near the end of winter (when the snow cover may change, but still be above the threshold required for a winter Deerclops), it is entirely possible for another Deerclops to spawn very soon afterwards.

Due to the way snow cover change regulates the Deerclops spawning, the actual number of attacks one will experience may vary wildly from that in the "setting". That is, at best, all one can know for sure is that setting it higher will probably result in more attacks on average, with the possibility of a summer attack on the final setting.

When set to the "Default" or "Less" Deerclops setting, It is possible to survive through multiple winters without seeing or hearing the Deerclops. In theory, setting Deerclops to "More" should guarantee that Deerclops attacks will occur at least once per winter.

Reign of Giants iconReign of Giants

In the Reign of Giants DLC, the Deerclops, now the giant of Winter, gains the ability to freeze its victims. It will take two hits from the Deerclops to freeze something, the first hit will turn the NPC/player blue and the next one will freeze it. This makes certain tactics involving the use of neutral mobs such as Pigs or Bunnymen ineffective.

Don't Starve Together icon Don't Starve Together

In Don't Starve Together, the Deerclops can attack up to four times in a season by default (with 0, 2, 8, and 10 attacks for other world configuration options, respectively). No giant can attack in the first 27 days, but the day after that, the Deerclops will attack in (season length - 1)/(number of attacks) days (2.8 days by default, for an attack near the end of day 30). When it attacks, it picks a player to attack, prioritizing players with four or more nearby structures. It then targets the structures. When it despawns after destroying all nearby structures, another attack is scheduled with the same delay. If it is killed, the next attack is scheduled for 6 times the normal delay, which on normal settings prevents attacks for the rest of the season.

Deerclops usually spawn near the beginning of night, typically day 30 if the starting season was Autumn. They spawn near the player(s).

Below is the number of hits it takes with each weapon to kill a Deerclops when playing with characters with a default damage modifier. The Weather Pain is not included due to the random nature of its projectile.

Weapon No. of hits for
Deerclops
Fishing RodBug Net 942
Lucy the Axe 295
Shovel Pitchfork Hammer Torch Umbrella Walking Cane Willow's Lighter 236
Axe Pickaxe Luxury Axe Opulent Pickaxe Boomerang Tail 'o Three Cats 148
Ham Bat 68-134
PickSlashAxe 131
Spear 118
Bat Bat Battle Spear 95
Electric Dart 27 or 45
Morning Star 56 or 92
Slurtle Slime 80
Tentacle Spike 79
Thulecite Club 68
Tooth Trap 67
Dark Sword 59
Blow Dart 40
Fire Staff Fire Dart 27-40
Gunpowder 20

It takes 6 blasts to freeze a Deerclops with an Ice Staff and it takes 4 Sleep Darts to put it to sleep.

Placeholder Trivia

  • The Deerclops was added in the A Winter's Tale update. At the end of the update's trailer, the screen goes black for a brief amount of time. During this time, the growl of the Deerclops is heard.
  • The name "Deerclops" is a portmanteau of "Deer" and "Cyclops."
  • Pictures of the Deerclops appeared in the teaser video for the Long Live the Queen update, at around 30 and 45 seconds into the video (see pictures). It is clear that the image shown was an older/simplified design.
  • Although it is usually not possible to see two Deerclops spawn at the same time, if this happens (due to a bug or by spawning it via the console) they will be hostile to each other, unlike other boss monsters.
  • According to Maxwell, Deerclops are myopic.
  • Sometimes the moaning noises can be heard, but the Deerclops does not seem to spawn. This happens when the snow melts below a certain threshold (e.g. when summer begins) after the Deerclops is about to appear.
  • Artwork of the Deerclops can be used as a rare Steam profile wallpaper.
  • Despite being a monster, the Deerclops drops normal meat rather than monster meat.

Mosquito Bugs

  • Note that in the base game if the Deerclops is killed prior to the start of summer, another one may be spawned to replace it within a few days. Deerclops that are respawned in this way is counted as being part of the same attack, so the total number of Deerclops spawned during a season may actually be higher than the "number of attacks per season" listed in the Options. This is suspected to be a bug since the attack is supposed to cease immediately after the Deerclops is spawned.
  • In Reign of Giants, the sound effect for the freezing attack is extremely loud, and will stay loud even if the in-game volume sliders are all on 0.

Blueprint Gallery

Mobs
Hostile Creatures BatiliskCave SpiderClockwork Bishop (Damaged Bishop) • Clockwork Rook (Damaged Rook) • Clockwork Knight (Damaged Knight) • Dangling Depth DwellerDepths WormFrogGuardian PigGhostShadow CreatureHound (Red HoundBlue Hound) • Killer BeeLureplantMacTuskMermMosquitoSpiderSpider WarriorSpitterTallbirdTentacle (Big TentacleBaby Tentacle) • Wee MacTusk
(BirchnutterPoison Birchnut TreeVarg Reign of Giants icon) (EwecusGem DeerGrumble BeeLavaeShadow Pieces Don't Starve Together icon) (Crocodog (Blue CrocodogYellow Crocodog) • DragoonFloaty Boaty KnightFlupPoison MosquitoSnakePoison SnakeSea HoundSpider Warrior (Venomous)Stink RaySwordfishWhite Whale Shipwrecked icon)
Boss Monsters Ancient GuardianDeerclopsSpider QueenTreeguard
(BeargerDragonflyMoose/Goose Reign of Giants icon) (Bee QueenKlausReanimated SkeletonToadstool Don't Starve Together icon) (Palm TreeguardQuackenSealnadoTiger Shark Shipwrecked icon)
Neutral Animals BeeBeefaloBunnyman (Beardlord) • KoalefantKrampusPengullPig (Werepig) • Rock LobsterSnurtleSlurtleSmallish TallbirdSplumonkey
(BuzzardCatcoonMoslingVolt Goat Reign of Giants icon) (Blue WhaleBottlenose BallphinPrime ApeWater BeefaloWildboreShipwrecked icon)
Passive Animals Baby BeefaloButterflyChesterCrowGobblerMandrakeRabbit (Beardling) • RedbirdSmallbirdSnowbird
(GlommerMoleworm Reign of Giants icon) (CanaryCrittersExtra-Adorable LavaeGrass GekkoHutchNo-Eyed DeerWoven Shadow Don't Starve Together icon) (CormorantCrabbitDogfishDoydoyFishermermJellyfishPackim BaggimsParrotParrot PirateRainbow JellyfishSeagullSealSharkittenToucanWobster Shipwrecked icon)
Other AbigailCharlieMaxwellPig King
(AntlionBernie Don't Starve Together icon) (Yaarctopus Shipwrecked icon)
The Forge Don't Starve Together icon Battlemaster PugnaBoarillaCrocommanderGrand Forge BoarriorPit PigScorpeonSnortoise

Start a Discussion Discussions about Deerclops

  • deerclops comming

    3 messages
    • Im playing with Wolfgang and i think im ready to kill dearclops but i can't see him anywhere and it's day 32,with deerclops settings ...
    • It's not definite. He may not even come at all. - Deiaa ...
  • Trivia Opinions!!!

    3 messages
    • Except it isn't. Cyclops is an uncommon word, especially for people who have English as a second(+) language. Also from what I've se...
    • 'Cough' Moose/Goose 'cough'