This page describes an upcoming or planned feature. The content may be inaccurate and may contain spoilers and other speculations.
Don't Starve: Hamlet is an upcoming single-player DLC that delves into the origin of Pigmen. It was officially revealed on September 13th, 2017, and will be the third Don't Starve DLC to be released. The closed beta lasted from October 15th, 2018 to October 29th, 2018. All players who participated in the closed beta received the DLC for free, while it costs $6.99 for those who didn't participate. Early Access began on November 8th, 2018, and ends around April 2019.
In Don’t Starve: Hamlet, Wilson discovers a lost town of aristocratic Pigmen nestled within a foreboding tropical jungle. Reacquaint to city life with pig shops, houses, new items, biomes and more, or delve into the ancient pig ruins and try your hand at treasure hunting in this new single player expansion.
Please note: The following information was gathered during the Early Access phase for Hamlet, therefore details might be inaccurate or not entirely up to date.
Since Hamlet is the third DLC released for Don't Starve, it relies on several mechanics that were originally featured in the Reign of Giants and Don't Starve: Shipwrecked DLCs. Therefore these mechanics (and items/structures that are needed to deal with them) had to be included in Hamlet and are now also available to players who do not actually own Reign of Giants or Shipwrecked.
Fixed mousewheel scrolling in crafting tabs on OSX and Linux
Fix Player house being locked again for some characters after obtaining deed
Fixed crash when using crockpot in vanilla worlds
Fast Scrolling craft menu tabs as in DST
Fixed potential assert with bearger in Hamlet compatible worlds.
Fixed missing minimap icon for cave entrance/exit in ROG
Fixed assert when picking up Hamlet city possessions in linked worlds
Fixed missing old bell blueprint in Hamlet compatible ROG world
Mount injured hud fx fixed
Mount speeds fixed
Missing Mount animations fixed (actions properly limited)
Fixed the missing turf art in Hamlet compatible worlds.
Fixed Hamlet food in Warly’s crock pot.
Burnt Ant Comb Homes won’t produce any more Mants.
Can’t bundle bundles now.
Fixed Willow’s arms when rowing.
Fixed autumn colourcube in ROG worlds
January 14th, 2019
Character stays suck by goo properly when hit while gooed (Bring friends or armor.)
Fixed graphics glitch when examining
Fixed sneeze graphics glitch
Fixed Wilbur run when riding beefalo
Fixed the weird Cave Banana Tree in Hamlet compatible worlds.
Fix for assert when burning a minisign in Vanilla worlds
Fix assert when placing a gate in Vanilla or ROG worlds
Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world
Dismount with controller fixed
Fences should load properly
Fixup for items that went missing from locked display cases.
Beefalo mounts attack and take damage properly
January 11th, 2019
Fix for potential crash when closing craft-tabs in Hamlet
Fixed the Flingomatic
Fixed the brush crash
Fixed Beefalo shaving
Fix for missing items on shelves
Fixed several animation bugs when riding
open close gate use anim fixed
Fixed the ApplyBuildOverrides crash on baby beefalo
Fixed disappearing items in shift-click
January 10th, 2019
Fixed the craft tab scrolling crash
Fixed the Hamlet compatible ROG crash
January 9th, 2019
Fix for yesterday’s patch which caused a crash when trying to modify world settings with no DLC installed
January 8th, 2019
Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground
Fixed the rare relic that spawns outside the bounds of the room
Fix for custom options and ROG worlds that are SW or Hamlet compatible
January 2nd, 2019
Different handling for aporkalypse clock save load
Willow's lighter should not lose light when moving between interior rooms
Lanterns now properly remember whether they were on or off in interiors
December 21st, 2018
Hopefully fixed elusive 'attempt to call nil value' bug.
Shadow creatures spawned by aporkalypse now also despawn when arpokalypse ends
Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up.
Fixed potentially huge memory spike on load of world.
December 20th, 2018
Fixed fixup of world that were affected by the "disappearing suspicious crack" bug
Fixed Aporkalypse clock not rotating
Suspicious cracks were not meant to be axeable. They can't be axed now.
Fixed a bug that allowed some worlds to not have the herald pig ruins.
Fixed a save/load problem with the Aporkalypse Clock.
Fixup of worlds that were affected by the "disappearing suspicious crack" bug
Fixes for Linux sound
Potential fix for getting stuck outside walls when having followers
December 7th, 2018
Fixed the water walking hippo's and poison dart frogs.
Fixed a bug with secret room doors leading to blackness.
All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
December 6th, 2018 - Aporkalypse
Fixed a crash when saving during the aporkalypse
The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
Pugalisk leaves behind something new.
Lowered the Beard Rug minimap priority
Reduced pay for nightmare fuel
Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
Queen's gallery has a new exhibit. (New worlds only)
Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
Fixed the crash when bird whistle is consumed
Fixed the crash when bird whistle is used in Survival or SW worlds.
Fixed rare crash in meatrack
Fixed crash with pugalisk switching targets
Fixed city farm plots showing "MISSING NAME"
Fixed city farm plots auto-replanting on load
Key to City doesn't conflict with science machine et al anymore
Fixed crash when a beehive was burning while the season changed
Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
Fixed glowflies being deleted when in containers
Fixed glowflies not giving off light when released from container
Fixed glowflies not having a mouseover during daytime
Can't turn a sprinkler on anymore when it's out of fuel
Pig beautician now accepts thunderbird feathers
Fixed yellow gem turning invisible when placed on shelf
Mant suit now takes and displays proper damage
Manure flies should not buzz anymore when there's no poop.
Fixed crash when spawning a sprinkler away from water
Fixed torches not losing durability after being hit by sprinkler
ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
Farm plots can't be placed in interiors anymore
November 29th, 2018
Shops don’t restock after shopkeeper has died.
Items in Hamlet compatible ROG worlds don’t blow across the land anymore.
Fixed a bird whistle crash.
Fixed a disappearing glowfly cocoon bug.
Fix crash when a boss destroyed a relic.
Fix crash when deconstructing sprinkler.
Saving a house that’s on fire won’t destroy its contents anymore.
Fix crash when world hopping from ROG to Hamlet.
Fixed another way the Roc could fail to grab the player.
Fixed a bug with city pigs when they get hit.
Fixed a save/load problem with Nettle plants.
November 27th, 2018
Stolen items don't get replaced.
Bandit camp drops a peagawk feather, not bone shards now.
Mole hat works better indoors during the day.
Nettle plant should naturally bloom more consistently during the humid season.
Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
Fixed the disappearing shopkeeper desks.
Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
Fix for potential crash when entering the player’s own house.
Exiting a burning house should not send the player off to the middle of nowhere anymore.
Fixed the memory leak with the sprinkler.
Cause we could and it was asked for a long time.
You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
November 23rd, 2018
There was a problem with the fix for the fly buzzing. It had the unintended effect of having everything's inventory visible, so we rolled that fix back.
Fixed a bug with beefalo loot drop.
Implemented workaround for when player crashes on entering anthill. Root cause still under investigation.
Woodie can use doors in the werebeaver form.
Fixed some missing strings when the werebeaver gnaws on them.
Fixed the perpetual fly buzzing sound when poop is dropped in interiors.
Fixed a crash in non Hamlet Compatible worlds with the runaway component.
Krampus is a bit more persistent.
Customizing a SW compatible ROG world, no longer generates a Vanilla world.
Fixed a bug with customization presets.
Fixed Wilba’s missing map icon.
Fixed several Wilba anim bugs.
Fixed a problem with Glowflies not returning after saving in a humid season.
Fixed a potential crash when an antman warrior’s queen was killed.
November 22nd, 2018
Fixed a crash with followers.
November 21st, 2018
Nettle plants do not bloom because of the Humid season now ( but they will still bloom in the Humid season, it's a subtle difference). They also do not like dirt other that Deep Jungle dirt.
Player can't sneeze when making transitions now.
Game won't crash when jumping to a SW or ROG world while the player suffers Hayfever.
Pig mechanics are no longer a source of infinite hammers.
The Pig Mayor won't fall asleep while hosting a guest now.
Fixed hard crash when hitting the edge of the map in Hamlet compatible Shipwrecked world.
Fix potential crash when attacking with an army of followers.
Fixed a crash when two things took things from a shelf at the same time.
Added StopHammerTime() console commands that attempts to removes all hammers lying on the ground in cities.
Improved performance with hanging vine decorations and light rays.
November 20th, 2018
Pugalisk ruin pillars save properly.
Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
Magic Water and magic Flower won't crash in a world with no Fountain of Youth.
Fixed the disappearing home decor.
Fixed the ottoman art.
Reduced collision on home chairs.
Reduced the odd items that get collected at 0,0,0.
Fixed crash when target was destroyed while shooting it.
Boat repair kit returns to the crafting menu.
Sprinkler and fan are not common recipes now.
Fixed crash with Ancient Robot Laser.
November 16th, 2018
Reduced sanity gain from the Magic Flower.
Fixed a crash with the gnatbrain.
Fixed a Deciduous Monster Tree crash when the wind blows.
Fix crash when resuming a world with a burnt shop.
Fix crash when resuming a world with a burnt farm plot.
Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
Fixed an extra way the roc cave exit could fail.
Aloe, Radish and Asparagus seed icons fixed.
Fix a crash related to items that lost track of their shelf as result of a previous bug.
Fix rare crash when pog gets attacked while rummaging.
Fixed crash when toggling on boat lantern.
Fixed crash from dead bandits on world load.
Fixed rare crash when pigs repair house.
Fixed a bug with the Magic Flower.
November 15th, 2018
Fixed character selection between DLC compatibilities.
The Roc Cave should be exitable now.
The Roc should not give house calls now.
The Roc should show as frequently as is supposed to now.
Fixed a crash with the infestable component.
Fixed a crash when things that had previously been on a shelf are removed from game.
Mined pillars save properly.
Dart Traps save properly.
Smashing Pots save properly.
Player shouldn't spawn in the clouds now when leaving a building close to the edge of the world.
Fixed the "inventoryimages2" crash.
November 13th, 2018
Cork chests are Pog proof.
Fixed an error with poison and fire snakes.
The thunderbird will no longer attack the player postmortem.
Fixed a bug with spiders when they investigated.
Gnats will abandon chase if you get far enough away from them. If you can run faster than them...
Fixed a bug with items that were on shelves that were hammered.
The changes set in the customization are now properly applied to the game itself.
Wilba can eat monster meat without penalty now.
Fixed the background color problem when generating a ROG world.
November 8th, 2018
Bug reporter didn’t properly unpause the game.
World customization now works properly when world hopping in SW.
Fixed a typo.
Fixed the Crafting menu in non Hamlet compatible worlds.
Fixed startup crash for people who had played the screecher previously.
Fixed a crash that was looking for a missing DLC button for some people.
Fixed a string issue with WX "them" to "their".
Fixed the "red" dusk in Winter.
Fixed issue where player built shelves were not hammerable after save.
Fixed bug with placing items on shelves.
Fixed a crash when picking up items on shelves that had rotted.
Fixed the craft tab spacing for Hamlet compatible RoG and SW worlds.
Fixed several issues with Interior home decoration.
Temporarily removed the "ornaments" crafting tab from home decor until it can get fixed.
Temporarily removed the "fixed" sound filters for Winter and Summer until they are re-tuned.
October 26th, 2018
Pig Guards won’t wear out their halberd.
Fixed a crash on the armor component.
Fixed the Radish calories.
Flowers remain possessions of the pigs, even when evil.
God mode now persistent in ruins.
Pig Guard tower regen time proper.
Fixed the fix that was fixing the “black room” bug.
Increased Spider Monkey health and damage.
Fog doesn’t dampen the sound anymore.
Fog duration is shortened.
Bat Cowl added to the recipes.
Slower recovery from Hayfever with Gas Mask.
Reduced Sneeze sanity damage a little
Changed Radish food attributes.
Rotten trees in gas biome stay rotten after a save.
Spacebar action can’t be used to enter a burning home anymore.
Pig houses and guard towers respawn delay fixed.
Rebuilt pig houses and guard towers won’t spawn new pigs if the old pig lives.
Fixed a linux script error crash.
Fixed a second “black room” bug.
Pig guards don’t crash anymore when their weapon runs out of durability.
Can now place the tophat light in your house.
Gnats are not auto targeted unless they are the last choice.
Gnats don’t consume weapon durability anymore.
October 24th, 2018
Warbucks sanity gain from holding money slowed a little but also can reach a higher top end.
Warbucks has no extra sanity gain from eating prepared foods (just the normal).
Fixed some object parenting bugs with save and reload.
Fixed a crash with the newsletter.
Pig don’t like you digging up their stuff.
Guard pigs will fight back even if fixated on oincs.
Added Bug reporter to script error screen.
October 22th, 2018
Vampire bat damage increased.
Pig guards more resilient.
Fixed scorpions immune to gaze beam.
Fixed the crash with Warbucks and the crockpot.
Lowered the Usher's and mechanics trade price.
Pig poop frequency reduced.
Flower Pig no longer trades for poop.
Warbucks Sanity reduce, higher penalty for eating unprepared foods and lower sanity gain from holding gold.
Warbucks starts with ball pein hammer and halves durability usage of Treasure Hunting items.
Mant Queen buffed.
Fixed the missing frozen adult flytrap state.
Pangolden will poop gold now.
Fixed the pig ruins that could be entered without hacking after a save.
Fixed the broken sound problem with the key to the city.
Fixed a bug that could cause the world to spawn without all the required pig ruins.
Fixed the issue where houses and shops would be all black.
October 19th, 2018
Vampire Bat wave numbers reduced.
Asparagus, Aloe and Radish spoilage time reduced.
Deli prices and Hoofspa prices changed a little.
Pig and ant statues will drop 2 nuggets when chiseled.
Rabid Beetle spawning patches reduced a little.
Vines no longer regrow in the ruins until player exits the ruins.
Pig relic rocks remain used when the game is reloaded.
Fixed a bug with guard towers and pathfinding.
Fixed a crash when a city pig is killed after a save.
Fixed a crash when hammering sometimes.
Burnt Tubers can be chopped for charcoal.
Fixed a crash when Hippos and Hulks lose a target.
Pig Ruins doors should not close now, after a player has used the door.
Fixed some interior props that gets flipped during a reload.
Fixed the bug with the Gallery Exhibit lock and key after a save.
Fixed the rain every time you leave a building.
Warbucks sounds hooked up.
Added a Bug Report function to the options menu on the title screen.
Added profiler support to analyze performance issues.
Code support to help to fix the “black room” bug.
Add consolecommand c_tryexitblackroom() which tries to spawn you outside the room in case you're stuck in the "black room bug".
October 17th, 2018
Pigs will reset their trading properly each day.
Tuber Trees bloom in Lush season, not Humid.
Fixed a world gen crash with the "bunch spawner".
Can’t exit the boat onto the clouds now.
Fixed shopkeeper inspection lines.
Fixed the broken lotus inspection.
Fixed a crash in the console when you hit the "[" key.
Fixed a crash when going into and out of interiors.
Peagawk won't eat food while it's still a bush.
Fixed a bug when topiary are destroyed.
Fixed a bug with the Pheromonestone.
Fixed a graphics bug with Wolfgang.
The title of the DLC, Hamlet, has three meanings. It can refer to a village, be a pun on pigs (Hamlet), or be a reference to Shakespeare's play.
The Hamlet DLC's release date was originally slated for Q1/Q2 2018.
When Steam implemented the new wishlist feature in February 2018, they accidentally added the private estimated release date for Hamlet, March 20, 2018, instead of the public date of Q1/Q2 2018. This was soon corrected.