The Meat Effigy is an effigy of Wilson which resurrects the player on Death. It is one of the three ways to be resurrected (the other two are wearing a Life Giving Amulet, or activating a Touch Stone before death). A Meat Effigy requires 4 Boards, 4 Beard Hairs, 4 Meat, and 30 maximum health to craft and a Prestihatitator to prototype.
Every Meat Effigy constructed lowers maximum Health by 30 points, which can only be restored if the Meat Effigy is destroyed or used for revival. Building up to 5 Meat Effigies will lower most characters' (all except for a mighty Wolfgang, an upgraded WX-78, Webber and Wigfrid) Health to 0 and kill them, after which they will be revived and restored to 30 health.
As long as there is a Meat Effigy standing somewhere in the world, the character will be revived at the nearest Meat Effigy. However, if a Touch Stone is closer than the Meat Effigy they will be resurrected at the Touch Stone instead. After death and resurrection, the Meat Effigy used will be destroyed. Alternatively, it can be destroyed using the Hammer or Deconstruction Staff which will return the lost 30 health.
An Ancient Pseudoscience Station can spawn Effigies when hammered. The health penalty of Effigies produced this way do not take effect until the character has died and been resurrected.
Don't Starve Together Edit
A Meat Effigy requires 4 Boards, 4 Beard Hairs, and 40 Health to craft and a Prestihatitator to prototype. Crafting a Meat Effigy does not lower maximum health.
Multiple Meat Effigies can be crafted, but only one can be attuned to each player at any given time. Crafting or attuning a Meat Effigy will set it for the player's own use. Attuning a Meat Effigy costs 40 Health.
Meat Effigies will not resurrect a Ghost Character automatically. Ghost Characters can resurrect from a Meat Effigy by clicking the "Activate Meat Effigy" button in the top-right corner of the screen. Ghost Characters won't be resurrected from a Touch Stone while attuned to a Meat Effigy.
- The ability to build Meat Effigies easily is Wilson's greatest advantage over the other characters because he is a walking renewable source of Beard Hair, which is the Meat Effigy's rare ingredient.
- If the player is concerned about the Meat Effigy being destroyed (e.g. Deerclops spawning), consider placing it somewhere seldom visited.
- When building a Meat Effigy, it's a good idea to leave some supplies near it to make the retrieval of items easier, or to prevent freezing to death in winter. For example, having a Walking Cane and Log Suit nearby can help for covering long distances quickly, and can also help with retrieving items from dangerous places.
- If players are worried about losing some maximum health, they can create the Meat Effigy in their inventory without placing it because the health penalty will not affect the player until it is placed. Then the player can place it down when facing a dangerous situation and revive nearby to retrieve all lost items.
- Building too many Meat Effigies while wearing a Life Giving Amulet will have the player die of resurrection sickness immediately, resurrect through the amulet first, then immediately die again because of the still in-effect 0 hit points.
- Meat Effigies can be spawned in by the Console with no effect to health, except once the player dies or reloads the game. The health penalty will then be applied, making a very vicious cycle of repeated death and resurrection if the player happened to spawn in lots of them.
- The Meat Effigy's appearance is the same for all the characters; always being modeled after Wilson rather than whoever created it.
- Sometimes when an aboveground Meat Effigy is activated while in a cave, the game may bug and respawn on the surface at the entrance to the caves. Then the character plays the death animation and is unable to move.
- If a Meat Effigy is destroyed while in the process of resurrection, the game will crash.
- Spawning a meat effigy may lower health without lowering maximum health.