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Removed Features

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Blueprint

The following features were once officially implemented in Don't Starve or Don't Starve Together, but have since been removed from the games for various reasons.

For features with references in the games' files, see Unimplemented Features.

BarrelEdit

Wilson Portrait
Did that just move?

Wilson

Willow Portrait
What a wonderfully flammable home.

Willow

Wolfgang Portrait
This... thing. It smells not so good.

Wolfgang

Wendy Portrait
It's filthy.

Wendy

WX-78 Portrait
WHAT A PITIFUL HOME.

WX-78

Wickerbottom Portrait
This appears to be the home of several primates.

Wickerbottom

Woodie Portrait
What a fine choice of building materials.

Woodie

Waxwell Portrait
What a disgusting home.

Maxwell

Wigfrid Portrait
What hörrörs dwell within?

Wigfrid

Webber Portrait
Did you hear something?

Webber

Walani Portrait
Neat abode, guys.

Walani

Warly Portrait
An absolute madhouse.

Warly

Woodlegs Portrait
They be keepin' treasures in thar, no doubt.

Woodlegs

The Barrel is a removed object found in the Caves, that used to spawn Splumonkeys. When destroyed with a Hammer, it dropped two Cave Bananas, 2 Manure and sometimes a Gnome. The Barrel was also flammable. As of A Moderately Friendly Update, the Barrel was removed, and replaced with the Splumonkey Pod. Its spawn code was "monkeybarrel"

BonfireEdit

The Bonfire is a removed Structure. Pigs used to spawn at Bonfires, before they were replaced by Pig Houses. They automatically started at Night, however, the Fire did not cast any light. The player was able to cook Food over a Bonfire even when it was not lit. Its spawn code was "bonfire".

Deadly FeastEdit

Wilson Portrait
A most potent dish.

Wilson

Willow Portrait
Fire didn't cure this dish of being nasty.

Willow

Wolfgang Portrait
Look like evil food.

Wolfgang

Wendy Portrait
This, my final feast.

Wendy

WX-78 Portrait
POISON DETECTED

WX-78

Wickerbottom Portrait
I'm not sure that's good to eat.

Wickerbottom

Woodie Portrait
That doesn't smell quite right, eh.

Woodie

Waxwell Portrait
It smells... noxious.

Maxwell

Wigfrid Portrait
A möst pötent dish.

Wigfrid

Webber Portrait
Scent of doom.

Webber

Walani Portrait
My gut can't handle that!

Walani

Warly Portrait
I would not recommend this.

Warly

Woodlegs Portrait
'Tis a dreadful meal.

Woodlegs

The Deadly Feast is a removed Food item that would instantly kill most characters when consumed. It was used as a way to escape Adventure Mode before the epilogue was fully implemented.

Gemology TabEdit

Gemology was a crafting tab used to make the various Gem-based items in the game. The recipes from the tab still exist, but they have since been split between the Magic Tab and the Ancient Tab. They included Life Giving Amulet, Chilled Amulet, Nightmare Amulet, The Lazy Forager, Fire Staff, Ice Staff, Telelocator Staff, Star Caller's Staff and Telelocator Focus.

Don't Starve Together icon Long PigEdit

Flesh is flesh. Where do I draw the line?

Wilson

Long Pig, also called Human Meat, is a removed Food Item in Don't Starve Together, that used to be dropped by dying players. It stacked up to 20, took 6 Days to spoil, and when consumed, restored 12.5 Hunger, while reducing 20 Health and 33 Sanity. Long Pig no longer drops from players, as it was considered too macabre, although the assets still remained in the game. Its spawn code is "humanmeat".

Cooked Long PigEdit

Cooked nice and pink, but still morally gray.

Wilson

Cooked Long Pig could be obtained by Cooking Long Pig on a Campfire or Fire Pit. It restored 18.75 Hunger, while reducing only 3 Health and 20 Sanity, and took 10 Days to spoil. Its spawncode is "humanmeat_cooked".

Long Pig JerkyEdit

Letting it dry makes it not come from a human, right?

Wilson

Long Pig Jerky could be produced by Drying Long Pig for 1 day. It took 20 Days to spoil, and when consumed, restored 25 Hunger, while reducing 3 Health and 15 Sanity. Its spawn code is "humanmeat_dried".

Shipwrecked icon Malfunctioning Novelty RideEdit

The Malfunctioning Novelty Ride was part of a Set Piece in the Shipwrecked DLC. It was found near a Skeleton in any land Biome and served as a placeholder for the Seaworthy Portal. The Malfunctioning Novelty Ride can no longer be spawned into the game, as its prefab was completely replaced in the Wilbur Vs. The Volcano update.

Road TurfEdit

Road Turf was one of the Turf Items acquired by digging Road tiles with a Pitchfork. Like other Turfs, it could be placed on any bare ground tile. The player's speed was increased when walking on Road Turf. Road Turfs did stack up to 10 and had a fuel value of 45/90 Sec. Road Turfs have been replaced by Cobblestones. Roads are now permanent and can no longer be dug up with a Pitchfork.

Shipwrecked icon SpeargunEdit

For the weapon still implemented in the game, see Spear Gun.
Wilson Portrait
Oh, the science I could get up to with this!

Wilson

Willow Portrait
A handy tool upon the waves.

Willow

Wolfgang Portrait
Spears will shoot now!

Wolfgang

Wendy Portrait
It deals death from a distance!

Wendy

WX-78 Portrait
COME AT ME, SEA CREATURES

WX-78

Wickerbottom Portrait
I appreciate the advantage of a ranged gadget.

Wickerbottom

Woodie Portrait
This is one skookum weapon!

Woodie

Waxwell Portrait
This projectile flinger may come in handy.

Maxwell

Wigfrid Portrait
A cöward's weapön.

Wigfrid

Webber Portrait
We shoot it!

Webber

Walani Portrait
Point. Shoot.

Walani

Warly Portrait
Long-range kebab-ing.

Warly

Woodlegs Portrait
A fine gutshooter ye'll make.

Woodlegs

The Speargun was a craftable Ranged Weapon in the Shipwrecked DLC, that was replaced with the Spear Gun in the Release the Quacken! update. It could only be used once and dealt 100 damage per shot. Spearguns required 1 Seashell, 3 Bamboo, and 1 Jellyfish to craft, and a Science Machine to prototype. They were found in the Fight Tab and stacked up to 20. Their spawn code was "speargun".

Poison SpeargunEdit

The Poison Speargun was a Poisonous version of the Speargun. In addition to dealing 100 damage on hit, it also would poison the target. Poison Spearguns required 3 Seashell, 1 Bamboo and 1 Venom Gland to craft. Their spawn code was "speargun_poison".

Obsidian SpeargunEdit

In addition to dealing 100 damage on hit, the Obsidian Speargun would also ignite the target, unless used in the Hurricane Season. Obsidian Spearguns used 3 Seashell, 3 Bamboo and 1 Obsidian to craft. Prototyping them required using either their Blueprint or a Brain of Thought. Their spawn code was "obsidianspeargun".

Sticky Webbing (Item)Edit

For the feature that is still available in the game, see Spider Den.

Sticky Webbing was a Turf Item that could be obtained by digging up the white, creep-like substance around Spider Dens and Spilagmites using a Pitchfork. It stacked up to 10 and had a fuel value of 45/90 Sec. The ability to dig up Sticky Webbing has been entirely removed from the game.

Placeholder Trivia Edit

  • Wolfgang and WX-78 are the only characters able to survive the Deadly Feast as they can increase their maximum health after acquiring it. This is because the Deadly Feast's code only checks for a character's max health when it is first acquired.
  • "Long pig" or "long pork" is a term reportedly used by cannibals to refer to human flesh as food.
  • Pigs can turn into Werepigs if fed 4 Long Pig, since Long Pig and all variants reduce health when eaten.

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