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Sandbox Mode

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Sandbox Mode

Beginning a new game puts the player in Sandbox Mode

Sandbox Mode is the game mode in which players begin their world. Prior to starting a new game, the player has the option to customize their world and may set things such as the frequency of Hound attacks or the occurrence of seasons. When a new world is started, the player is set in a randomly-generated world and is told by Maxwell to find some food before night comes.

In order to enter Adventure Mode, the player must find Maxwell's Door, which is located somewhere in the world, though usually quite far from where the player first spawned.

Sandbox (Custom)Edit

There are a total of 47 customization options available when creating a new world. These customization options serve to allow the player to tweak a world to their liking. If a player goes through the Teleportato to create a new world, any changes to the customization are kept. Note that setting many of the options that concern spawn rates to anything above the "default" value will cause those resources to spawn outside of their native biomes. The options are shown below (in the order they appear in the World Settings screen):

Type Icon Content
World Size
WorldSize
Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are defaultmediumlarge, and huge.
Land Branching
LandBranch
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are leastdefault and most.
Land Looping
LandLoop
Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are nonedefault and always.
Length of Seasons 
Seasons

Determines the length of Summer and Winter.
Available options are only Summeronly Winter, defaultlong Summerlong Winterlong both and short both.

Starting Season
SeasonStart
Determines the starting season.
Available options are Summer and Winter. In Don't Starve Reign of Giants (RoG) it is also possible to choose between Spring and Autumn, in which Spring is the season that leads to Summer, and Autumn is the season in which leads to Winter.
Length of Day
DayNightCycle
Determines the length and/or presence/absence of DayDusk, and Night. Available options are only Dayonly Duskonly Nightdefaultlong Daylong Dusk and long Night.
Weather
Weather
Determines the frequency of weather events.
Available options are nonelessdefaultmore and lots.
Lightning
Lightning
Determines the frequency of lightning strikes.
Available options are nonelessdefaultmore and lots.
Sinkholes
SinkholesIcon
Determines whether Sinkholes are generated.
Available options are yes or no.
Touch Stones
PigHead
Determines the amount of naturally spawning Touchstones.
Available options are nonelessdefaultmore and lots.
Boons
Skeletons
Determines the amount of naturally spawning Set Pieces.
Available options are nonelessdefaultmore and lots.
Flowers
Flowers
Determines the amount of naturally spawning Flowers.
Available options are nonelessdefaultmore and lots.
Grass Tufts
Grass
Determines the amount of naturally spawning Grass Tufts.
Available options are nonelessdefaultmore and lots.
Saplings
SaplingIcon
Determines the amount of naturally spawning Saplings.
Available options are nonelessdefaultmore and lots.
Spiky Bushes
SpikyBushes
Determines the amount of naturally spawning Spiky Bushes.
Available options are nonelessdefaultmore and lots.
Reeds
ReedsIcon
Determines the amount of naturally spawning Reeds.
Available options are nonelessdefaultmore and lots.
Trees
Tree
Determines the amount of naturally spawning Trees.
Available options are nonelessdefaultmore and lots.
Flint
FlintIcon
Determines the amount of naturally spawning Flint found on the ground. Available options are nonelessdefaultmore and lots.
Rocks
RocksIcon
Determines the amount of naturally spawning Rocks.
Available options are nonelessdefaultmore and lots.
Boulders
Boulders
Determines the amount of naturally spawning Boulders.
Available options are nonelessdefaultmore and lots.
Berry Bushes
BerryBush
Determines the amount of naturally spawning Berry Bushes.
Available options are nonelessdefaultmore and lots.
Carrots
CarrotIcon
Determines the amount of naturally spawning Carrots.
Available options are nonelessdefaultmore and lots.
Mushrooms
MushroomsIcon
Determines the amount of naturally spawning Mushrooms.
Available options are nonelessdefaultmore and lots.
Mandrakes
MandrakeIcon
Determines the amount of naturally spawning Mandrakes.
Available options are nonelessdefaultmore and lots.
Rabbits
RabbitIcon
Determines the amount of naturally spawning Rabbit Holes.
Available options are nonelessdefaultmore and lots.
Butterflies
Butterflies
Determines the population of Butterflies that naturally spawn from Flowers. Available options are nonelessdefaultmore and lots.
Birds
Birds
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are nonelessdefaultmore and lots.
Gobblers
GobblerIcon
Determines the frequency of spawning Gobblers.
Available options are nonelessdefaultmore and lots.
Pigs
PigIcon
Determines the population of Pig Houses.
Available options are nonelessdefaultmore and lots.
Beefalos
BeefaloIcon
Determines the population of Beefalos.
Available options are nonelessdefaultmore and lots.
Beefalo in Heat
BeefaloHeat
Determines the frequency at which Beefalo will go into heat.
Available options are nonelessdefaultmore and lots.
Suspicious Dirt Piles
KoalefantTracks
Determines the amount of naturally spawning animal tracks.
Available options are nonelessdefaultmore and lots.
Pengulls
Pengulls
Determines the population of Pengulls that naturally spawn.
Available options are nonelessdefaultmore and lots.
Ponds
PondIcon
Determines the amount of naturally spawning Ponds.
Available options are nonelessdefaultmore and lots.
Beehives
BeehiveIcon
Determines the amount of naturally spawning Beehives.
Available options are nonelessdefaultmore and lots.
Killer Beehives
KillerBeehives
Determines the amount of naturally spawning Killer Beehives.
Available options are nonelessdefaultmore and lots.
Tallbirds
TallbirdIcon
Determines the population of Tallbird Nests.
Available options are nonelessdefaultmore and lots.
Spiders
Spiders
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are nonelessdefaultmore and lots.
Hounds
HoundIcon
Determines the frequency of Hound attacks.
Available options are nonelessdefaultmore and lots.
Merms
Merms
Determines the number of naturally spawning Rundown Houses and Merms. Available options are nonelessdefaultmore and lots.
Tentacles
TentacleIcon
Determines the amount of naturally spawning Tentacles.
Available options are nonelessdefaultmore and lots.
Clockwork Mobs
ClockworkMobs
Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants
Determines the number and frequency of naturally spawning Lureplants. Available options are nonelessdefaultmore and lots.
MacTusks
MacTusks
Determines the number of naturally spawning Walrus Camps.
Available options are nonelessdefaultmore and lots.
Treeguards
TreeguardIcon
Determines the spawn rate of Treeguards.
Available options are nonelessdefaultmore and lots.
Krampus
KrampusIcon
Determines the spawn rate of Krampus.
Available options are nonelessdefaultmore and lots.
Deerclops
DeerclopsIcon
Determines the spawn rate of Deerclops.
Available options are nonelessdefaultmore and lots.

Additional information concerning specific consequences of the customization options:

  • A long season lasts ~50 days.
  • A short season lasts ~10 days.
  • A long day is 14 daylight hours, 1 dusk hour and 1 night hour of the clock.
  • A long dusk is 7 daylight hours, 6 dusk hours and 3 night hours of the clock.
  • A long night is 5 daylight hours, 2 dusk hours and 9 night hours of the clock.
  • Resources, animals, and foods set to lots will spawn in every biome, with the exception of plants in Rockyland.
  • Rain set to lots is infinite.
  • When Lightning is set to lots, lightning will strike every 12–30 seconds.
  • More information on the frequency of Hound attacks can be found here.
World Lop Always

Land structure with the Loop option set to "always"

World Branch Always

Land structure with the Branching option set to "lots"

PresetsEdit

Type Content
Default Default settings of the game.
Default Plus

At the start of the game, it spawns you with food and many useful items to quickly establish a base. However, resources around the map are scarcer and monsters are more numerous. Boons are also more common than in Default.

Lights Out Default settings of the game with a twist. Night is infinite, thus making survival much more difficult, spawns you with minimal supplies beside a Campfire.

Default Plus will spawn three Chests around the player, containing the following items:

  1. Food Chest
  2. Item Chest
  3. Tool Chest


Lights Out will spawn a Campfire next to the player and a single Chest containing:

Reign of Giants iconReign of GiantsEdit

In the Reign of Giants DLC, in addition to some options in the base game there are 17 more for a total of 64 customization options. The additional options are listed below in the order they appear in the World Settings screen.

Type Icon Content
Length of Autumn
Autumn
Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random.
Length of Winter
Winter
Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random.
Length of Spring
Spring
Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random.
Length of Summer
Summer
Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random.
Frog Rain
FrogRain
Determines the frequency of Frog Rain.
Available options are nonelessdefaultmore and lots.
Smoldering
Smoldering
Determines the rate at which objects start smoldering and/or the rate at which crops wilt.
Available options are none, less, default, more and lots.
Tumbleweeds
Tumbleweeds
Determines the amount of naturally spawning Tumbleweeds.
Available options are nonelessdefaultmore and lots.
Mini Glaciers
MiniGlaciers
Determines the amount of naturally spawning Mini Glaciers.
Available options are nonelessdefaultmore and lots.
Cacti
Cacti
Determines the amount of naturally spawning Cacti.
Available options are nonelessdefaultmore and lots.
Moleworms
MolewormsIcon
Determines the population of Burrows and/or the amount of Moleworms spawning.
Available options are nonelessdefaultmore and lots.
Buzzards
Buzzards
Determines the amount of naturally spawning Buzzards.
Available options are nonelessdefaultmore and lots.
Catcoons
Catcoons
Determines the population of Hollow Stumps and the amount of lives Catcoons have.
Available options are nonelessdefaultmore and lots.
Volt Goats
VoltGoats
Determines the population of Volt Goats, possibly affecting their breeding. Available options are nonelessdefaultmore and lots.
Vargs
Vargs
Determines the likelihood of a Varg being tracked down instead of a Koalefant when following animal tracks.
Available options are nonelessdefaultmore and lots.
Hound Mounds
HoundMounds
Determines the amount of naturally spawning Hound Mounds.
Available options are nonelessdefaultmore and lots.
Poison Birchnut Trees
PoisonBirchnutTrees
Determines the rate at which Birchnut Trees become angered.
Available options are nonelessdefaultmore and lots.
Bearger
BeargerIcon
Determines the spawn rate of Bearger.
Available options are nonelessdefaultmore and lots.
Moose/Goose
MooseGoose
Determines the spawn rate of Geese.
Available options are nonelessdefaultmore and lots.
Dragonfly
DragonflyIcon
Determines the spawn rate of Dragonfly.
Available options are nonelessdefaultmore and lots.
  • Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
  • Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
  • Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in any season.

Don't Starve Together iconDon't Starve TogetherEdit

In Don't Starve Together, all customization options from the base game and Reign of Giants are available. Several additional options are listed below in the order they appear in the World Settings screen.

Type Icon Content
Biomes
BiomesIcon
Available options are classic and together.
Spawn Area
SpawnAreaIcon
Available options are default, plus and dark.
World Regrowth
WorldRegrowthIcon
Available options are very slow, slow, default, fast and very fast.
Starting Resource Variety
StartingResourceVarietyIcon
Available options are classic, default and highly random.
Changing Resources
ChangingResourcesIcon
Available options are default, none, few, medium, many and maximum.
Meteor Fields
MeteorFieldsIcon
Available options are none, less, default, more and lots.
Meteor Frequency
MeteorFrequencyIcon
Available options are none, less, default, more and lots.
Hunt Surprises
HuntingSurprisesIcon
Available options are none, less, default, more and lots.

Don't Starve Together also allows to customize the Caves world, since they are managed on a different server shard. All 41 available options for caves are listed below (in the order they appear in the Settings screen):

Type Icon Content
Biomes
BiomesIcon
Available options are underground.
Spawn Area
SpawnAreaIcon
Available options are caves.
World Size
WorldSize
Determines the size of the cave world.
Available options are small, medium, large, and huge.
Land Branching
LandBranch
Determines the degree to which the land will branch off and be connected by bridging pieces.
Available options are never, least, default and most.
Land Looping
LandLoop
Determines the degree to which the Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve. Available options are never, default and always.
Weather
Weather
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Earthquakes
EarthquakesIcon
Determines the frequency of earthquakes.
Available options are none, less, default, more and lots.
Touch Stones
PigHead
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
World Regrowth
WorldRegrowthIcon
Available options are very slow, slow, default, fast and very fast.
Boons
Skeletons
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Sinkhole Lights
SinkholeLightsIcon
Available options are very slow, slow, default, fast and very fast.
Starting Resource Variety
StartingResourceVarietyIcon
Available options are classic, default and highly random.
Changing Resources
ChangingResourcesIcon
Available options are default, none, few, medium, many and maximum.
Grass Tufts
Grass
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Spiky Bushes
SpikyBushes
Determines the amount of naturally spawning Spiky Bushes.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
Tree
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Mushtrees
MushroomTreesIcon
Determines the amount of naturally spawning Mushtrees.
Available options are none, less, default, more and lots.
Cave Ferns
CaveFernsIcon
Determines the amount of naturally spawning Ferns.
Available options are none, less, default, more and lots.
Light Flowers
LightFlowersIcon
Determines the amount of naturally spawning Light Flowers.
Available options are none, less, default, more and lots.
Glow Berries
GlowBerriesIcon
Determines the amount of naturally spawning Glow Berries.
Available options are none, less, default, more and lots.
Berry Bushes
BerryBush
Determines the amount of naturally spawning Berry Bushes.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Cave Banana Trees
CaveBananasIcon
Determines the amount of naturally spawning Cave Banana Trees.
Available options are none, less, default, more and lots.
Lichen
LichenIcon
Determines the amount of naturally spawning Lichen.
Available options are none, less, default, more and lots.
Ponds
PondIcon
Determines the amount of naturally spawning Ponds.
Available options are none, less, default, more and lots.
Slurpers
SlurpersIcon
Determines the amount of naturally spawning Slurpers.
Available options are none, less, default, more and lots.
Bunnymen
BunnymenIcon
Determines the amount of naturally spawning Rabbit Hutches.
Available options are none, less, default, more and lots.
Slurtles and Snurtles
SnurtlesSlurtlesIcon
Determines the amount of naturally spawning Slurtle Mounds.
Available options are none, less, default, more and lots.
Rock Lobsters
RockLobstersIcon
Determines the amount of naturally spawning Rock Lobsters.
Available options are none, less, default, more and lots.
Splumonkeys
ShadowMonkeysIcon
Determines the amount of naturally spawning Splumonkey Pods.
Available options are none, less, default, more and lots.
Spiders
Spiders
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Tentacles
TentacleIcon
Determines the amount of naturally spawning Tentacles.
Available options are none, less, default, more and lots.
Clockwork Mobs
ClockworkMobs
Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Treeguards
TreeguardIcon
Determines the spawn rate of Treeguards.
Available options are none, less, default, more and lots.
Batilisks
BatsIcon
Determines the amount of naturally spawning Batilisks.
Available options are none, less, default, more and lots.
Nightmare Fissures
NightmareFissuresIcon
Available options are none, less, default, more and lots.
Depths Worms
CaveWormsIcon
Determines the amount of naturally spawning Depths Worms.
Available options are none, less, default, more and lots.

Shipwrecked iconShipwreckedEdit

The Shipwrecked DLC replaces most of the original options, as the Shipwrecked world is separated from the base game world. The 70 available options for Shipwrecked worlds are listed below (in the order they appear in the World Settings screen):

Type Icon Content
World Size
WorldSize

Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.
Available options are default, medium, large, and huge.

Length of Mild Season
MildIcon
Determines the length of the Mild Season.
Available options are none, very short, short, default, long, very long and random.
Length of Hurricane Season
HurricaneIcon
Determines the length of the Hurricane Season.
Available options are none, very short, short, default, long, very long and random.
Length of Monsoon
MonsoonIcon
Determines the length of the Monsoon Season.
Available options are none, very short, short, default, long, very long and random.
Length of Dry Season
DryIcon
Determines the length of the Dry Season.
Available options are none, very short, short, default, long, very long and random.
Starting Season
SeasonStart
Determines the starting season.
Available options are mild, hurricane, monsoon, dry and random.
Length of Day
DayNightCycle
Determines the length and/or presence/absence of Day, Dusk, and Night.
Available options are default, long Day, long Dusk, long Night, no Day, no Dusk, no Night, only Day, only Dusk and only Night.
Weather
Weather
Determines the frequency of weather events.
Available options are none, less, default, more and lots.
Lightning
Lightning
Determines the frequency of lightning strikes.
Available options are none, less, default, more and lots.
Touch Stones
WildboreHeadIcon
Determines the amount of naturally spawning Touchstones.
Available options are none, less, default, more and lots.
Boons
Skeletons
Determines the amount of naturally spawning Set Pieces.
Available options are none, less, default, more and lots.
Volcano
VolcanoIcon
Determines the presence/absence of the Volcano.
Available options are yes and no.
Dragoon Eggs
DragoonEggIcon
Determines the frequency of volcanic eruptions.
Available options are none, less, default. more and lots.
Tides
TidesIcon
Determines the presence/absence of tides influenced by the Moon Cycle.
Available options are yes and no.
Floods
FloodsIcon
Determines the frequency of floods.
Available options are none, less, default, more and lots.
Waves
WavesIcon
Determines the amount of naturally spawning Waves.
Available options are none, less, default, more and lots.
Poison
PoisonIcon
Determines the presence/absence of Poison.
Available options are yes and no.
Flowers
Flowers
Determines the amount of naturally spawning Flowers.
Available options are none, less, default, more and lots.
Grass Tufts
Grass
Determines the amount of naturally spawning Grass Tufts.
Available options are none, less, default, more and lots.
Saplings
SaplingIcon
Determines the amount of naturally spawning Saplings.
Available options are none, less, default, more and lots.
Reeds
ReedsIcon
Determines the amount of naturally spawning Reeds.
Available options are none, less, default, more and lots.
Trees
PalmTreeIcon
Determines the amount of naturally spawning Trees.
Available options are none, less, default, more and lots.
Flint
FlintIcon
Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders
Boulders
Determines the amount of naturally spawning Boulders.
Available options are none, less, default, more and lots.
Shoals
ShoalIcon
Determines the amount of naturally spawning Shoals.
Available options are none, less, default, more and lots.
Seashells
SeashellIcon
Determines the amount of naturally spawning Seashells.
Available options are none, less, default, more and lots.
Viney Bushes
VineyBushIcon
Determines the amount of naturally spawning Viney Bushes.
Available options are none, less, default, more and lots.
Seaweed
SeaweedIcon
Determines the amount of naturally spawning Seaweed.
Available options are none, less, default, more and lots.
Sandy Piles
SandyPileIcon
Determines the amount of natuarlly spawning Sandy Piles.
Available options are none, less, default, more and lots.
Crates
CrateIcon
Determines the amount of natuarlly spawning Crates.
Available options are none, less, default, more and lots.
Bioluminescence
BioluminescenceIcon
Determines the amount of natuarlly spawning Bioluminescence.
Available options are none, less, default, more and lots.
Coral Reefs
CoralReefIcon
Determines the amount of natuarlly spawning Coral Reefs.
Available options are none, less, default, more and lots.
Brainy Sprouts
BrainySproutIcon
Determines the amount of natuarlly spawning Brainy Sprouts.
Available options are none, less, default, more and lots.
Bamboo Patches
BambooPatchIcon
Determines the amount of natuarlly spawning Bamboo Patches.
Available options are none, less, default, more and lots.
Tidal Pools
TidalPoolIcon
Determines the amount of natuarlly spawning Tidal Pools.
Available options are none, less, default, more and lots.
Poisonous Holes
PoisonousHoleIcon
Determines the amount of natuarlly spawning Poisonous Holes.
Available options are none, less, default, more and lots.
Berry Bushes
LeafyBerryBushIcon
Determines the amount of natuarlly spawning Berry Bushes.
Available options are none, less, default, more and lots.
Sweet Potatoes
SweetPotatoIcon
Determines the amount of natuarlly spawning Sweet Potatoes.
Available options are none, less, default, more and lots.
Mushrooms
MushroomsIcon
Determines the amount of naturally spawning Mushrooms.
Available options are none, less, default, more and lots.
Limpets
LimpetRockIcon
Determines the amount of naturally spawning Limpet Rocks.
Available options are none, less, default, more and lots.
Mussels
MusselIcon
Determines the amount of naturally spawning Mussel Beds.
Available options are none, less, default, more and lots.
Butterflies
TropicalButterfliesIcon
Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds
TropicalBirdsIcon
Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.
Available options are none, less, default, more and lots.
Wildbores
WildboreIcon
Determines the population of Wildbore Houses.
Available options are none, less, default, more and lots.
Beehives
BeehiveIcon
Determines the amount of naturally spawning Beehives.
Available options are none, less, default, more and lots.
Killer Beehives
KillerBeehives
Determines the amount of naturally spawning Killer Beehives.
Available options are none, less, default, more and lots.
Tallbirds
TallbirdIcon
Determines the population of Tallbird Nests.
Available options are none, less, default, more and lots.
Whaling
WhalingIcon
Determines the amount of naturally spawning Suspicious Bubbles.
Available options are none, less, default, more and lots.
Crabbits
CrabbitIcon
Determines the amount of naturally spawning Crabbit Dens.
Available options are none, less, default, more and lots.
Water Beefalos
WaterBeefaloIcon
Determines the population of Water Beefalos.
Available options are none, less, default, more and lots.
Dogfishes
DogfishIcon
Determines the amount of naturally spawning Dogfishes.
Available options are none, less, default, more and lots.
Doydoys
DoydoyIcon
Determines the presence/absence of Doydoys.
Available options are yes and no.
Jellyfishes
JellyfishIcon
Determines the amount of naturally spawning Jellyfishes.
Available options are none, less, default, more and lots.
Wobsters
WobsterIcon
Determines the amount of naturally spawning Wobster Dens.
Available options are none, less, default, more and lots.
Seagulls
SeagullIcon
Determines the amount of naturally spawning Seagulls. This option only affects seagulls that are present in the ocean during all seasons.
Available options are none, less, default, more and lots.
Bottlenose Ballphins
BottlenoseBallphinIcon
Determines the amount of naturally spawning Bottlenose Ballphins.
Available options are none, less, default, more and lots.
Prime Apes
PrimeApeIcon
Determines the amount of naturally spawning Prime Ape Huts.
Available options are none, less, default, more and lots.
Spiders
Spiders
Determines the number of naturally spawning Spider Dens and free roaming Spiders.
Available options are none, less, default, more and lots.
Hounds
SeaHoundIcon
Determines the frequency of Hound and Sea Hound attacks.
Available options are none, less, default, more and lots.
Merms
TropicalMermIcon
Determines the number of naturally spawning Merm Huts and Merms. Available options are none, less, default, more and lots.
Meat Bulbs
LurePlants
Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
Palm Treeguards
PalmTreeguardIcon
Determines the spawn rate of Palm Treeguards.
Available options are none, less, default, more and lots.
Krampus
KrampusIcon
Determines the spawn rate of Krampus.
Available options are none, less, default, more and lots.
Sealnado
SealnadoIcon
Determines the spawn rate of Sealnado.
Available options are none, less, default, more and lots.
Tiger Shark
TigerSharkIcon
Determines the spawn rate of Tiger Shark.
Available options are none, less, default, more and lots.
Quacken
QuackenIcon
Determines the spawn rate of Quacken.
Available options are none, less, default, more and lots.
Flups
FlupIcon
Determines the amount of naturally spawning Flups.
Available options are none, less, default, more and lots.
Poison Mosquitoes
PoisonMosquitoIcon
Determines the amount of naturally spawning Poison Mosquitoes.
Available options are none, less, default, more and lots.
Swordfishes
SwordfishIcon
Determines the amount of naturally spawning Swordfishes.
Available options are none, less, default, more and lots.
Stink Rays
StinkRayIcon
Determines the amount of naturally spawning Stink Rays.
Available options are none, less, default, more and lots.

Blueprint GalleryEdit

Placeholder TriviaEdit

  • Although they are valid monsters in-game, the customization interface does not allow the player to tweak the appearance of Mosquitoes.  
  • Setting objects to "None", will not prevent them from spawning in Set Pieces, such as trees around Maxwell's Door.

Mosquito BugsEdit

  • If your character spawns near monsters after world generation, they can attack you before Maxwell finishes his intro speech. (Verified with Tallbirds.) Clicking will allow you to skip Maxwell's speech and react accordingly.
Gameplay Mechanics
Activities CookingCraftingFarmingFishingSleeping
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
(Strong WindsFogWavesFloodingVolcanic Eruption Shipwrecked icon)
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
(Mild SeasonHurricane SeasonMonsoon SeasonDry Season Shipwrecked icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerInventoryLightMapNaughtinessNon-renewable resourcesSanitySavingStructures
(WetnessOverheating Reign of Giants iconShipwrecked icon) (Disease Don't Starve Together icon) (Poison Shipwrecked icon)
Mode Adventure ModeSandbox ModeCavesRuinsVolcanoDon't Starve Together
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue

Start a Discussion Discussions about Sandbox Mode

  • Suggestion: Splitting this page

    2 messages
    • Since this page: Sandbox Mode is getting very long, I would like to suggest to split it into 'World Customization' and 'Sandbox Mode'. A...
    • World customization is the large part, that split wouldn't help with the size. I suppose we could have the customizations for different game mo...
  • Using the Wooden Thing in Sandbox Mode?

    8 messages
    • Bed head zed wrote:Yes Liar.
    • Not really... I used the Teleportato for the first time and I swear I was in the same world as before. The only thing that changed was the f...

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