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Survival Mode

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Sandbox Mode

Beginning a new game puts the player in Survival Mode

Survival Mode is the default game mode in Don't Starve. Players enter Survival Mode when starting a new world. Each new world is randomly generated, and can optionally be customized before the world is created, specifying various options like frequency of Hound attacks or the occurrence of Seasons. When the player enters the world, their character is greeted by Maxwell, telling them to find some food before night comes.

There is no preset goal in this mode, aside from survival. Players can choose to gather Things randomly placed around the world, and build the portal to another survival world, keeping their knowledge and items that they can carry on them, but sacrificing the existing world. In order to enter Adventure Mode, the player must find Maxwell's Door, which is located in a random location in each world, though usually quite far from where the player first spawned.

Blueprint Gallery Edit

Gameplay Mechanics
Activities CookingCraftingFarmingFishingSleeping
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
(Strong WindsFogWavesFloodingVolcanic Eruption Shipwrecked icon)
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
(Mild SeasonHurricane SeasonMonsoon SeasonDry Season Shipwrecked icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerInventoryLightMapNaughtinessNon-renewable resourcesSanitySavingStructures
(WetnessOverheating Reign of Giants iconShipwrecked icon) (DiseaseRegrowth Don't Starve Together icon) (Poison Shipwrecked icon)
Mode Survival ModeAdventure ModeCavesRuinsVolcanoDon't Starve TogetherWorld Customization
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue

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