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Take that, wind!

Wilson

Hurricane Season is one of the four seasons from the Shipwrecked DLC. It is equivalent to Winter, and is indicated by the screen taking on a bluish tint.

Like winter, by default Hurricane Season begins on day 21 and ends on day 36, following the end of the Mild Season. In Hurricane Season, the days are relatively short with all 3 cycles of daylight being relatively equal in length during the later half of the season. Unlike Winter, freezing is not an issue, plants still grow normally and food spoils at normal rate. Hurricane season is followed by Monsoon Season.

Changes in the WorldEdit

  • Parrots and Toucans do not appear. Instead, Seagulls will visit land, unlike during other seasons, where they can only be found in Oceans.
  • Crocodogs have a chance to spawn as a blue variant.
  • Large Waves start replacing Common Waves. The probability of large waves appearing increases as the season progresses, and by the end of Hurricane Season only large waves are present.
  • Fireflies stay dormant.
  • Butterflies do not appear.
  • Bees do not leave Bee Boxes and thus do not produce any Honey.
  • Obsidian tools do not gain any charges.
  • Shoals disperse, making them unreliable as a food source during this season
  • Using the Trawl Net provides a better variety of catch than compared to Mild Season or Monsoon Season, but not as much as during Dry Season.
  • Birds of the World does not work during the Hurricane Season.

StormsEdit

During Hurricane Season storms periodically visit the world. The storms have different stages of progression.

  1. The sky slightly darkens.
  2. Strong Winds will start blowing.
  3. It will start raining and Hail will fall.
  4. The rumbling of approaching thunder can be heard.
  5. Lightning starts striking every few seconds. The storm is at its peak.
  6. Lightning stops striking. The rumbling of passing thunder can be heard.
  7. Strong Winds stop being blown.
  8. Hail and rain stops falling.
  9. The sky returns to normal brightness.

Prototype Strategy Edit

Lightning Strikes are dangerous to flammable items and structures, let alone damaging the player. To protect oneself from Lightning, a Lightning Rod can be used to divert Lightning away from harms reach. Lightning Rods cannot be build at sea, so staying on land or close to is essential to prevent Lightning from striking the player. Alternatively, insulating clothing will protect the player from Lightning Strikes. Beware however, that Lightning will still set aflame any flammable items or structures the player was close to on impact. Lightning commonly only produces a destinct audio and lights up the screen, without actualy summoning a Lightning Strike.

If playing as WX-78, Hurricane Season provides excessive amounts of charges for SYSTEM OVERLOAD. This drasticly reduces the need to carry around light emitting items, frequently heals WX-78 and speeds up his movement. Beware that sanity will quickly deplete this way, but the speed and healing helps fighting Shadow Creatures. If actively avoiding Lightning Rods, SYSTEM OVERLOAD may last as long as up to the start of Mild Season.

Rain can drasticly recude ones sanity if the equiped items become wet. Water insulating clothing such as the Snakeskin Hat and -Jacket helps staying dry, as will standing under a Palm Leaf Hut.

Strong Winds slow down, or speed up movement. To lessen the slowing of Strong Winds a Sleek Hat or Windbreaker can be used. Strong Winds cut most plants, even big ones such as trees. This can be especialy harmful to Honey farms as Flowers get completely uprooted and do not grow back. Strong Winds also quickly extenguish Camp Fires, Fire Pits and their Endothermic counterparts. Together with the long night time makes darkness a dangerous threat. Chiminea and Obsidian Fire Pits are immume to Strong Winds and make an excellent choice.

Hail quickly melts, but can be stored in Ice Boxes indefenitly. Hail can be used to extenguish fire, or refined into Ice. Ice is usefull as a ingredient or filler for certain Crock Pot recipies.

There is a chance, but not guaranteed, that the Sealnado spawns near the end of the season. The Sealnado is rather dangerous, but can be distracted by other mobs or allowed to spawn away from ones base.

The Tiger Shark also has an increased chance to be encountered in Hurricane Season in comparison to Mild Season. Previously the Tiger Shark could only be spawned by Fishing, baiting Sea Traps, or netting Bioluminescence and Jellyfish. In Hurricane Season, riding waves, attacking creatures at sea and eating at sea has a chance to spawn her aswell. Fighting the Tiger Shark gives an early advantage by aqcuiring the Dumbrella, or locating her den when she flees at low health.

Blueprint GalleryEdit

Gameplay Mechanics
Activities CookingCraftingFarmingFishingSleeping
Environment Day-Night CycleMoon CycleNightmare CycleEarthquakeLightningRain
(Sandstorms Don't Starve Together icon) (Strong WindsFogWavesFloodingVolcanic Eruption Shipwrecked icon)
Seasons SummerWinter • (AutumnSpring Reign of Giants icon)
(Mild SeasonHurricane SeasonMonsoon SeasonDry Season Shipwrecked icon)
Mechanics BeardBiomeCharactersCharlieControlsDeathDurabilityExperienceFireFood SpoilageFreezingHealthHungerInventoryLightMapNaughtinessNon-renewable resourcesSanitySavingStructures
(WetnessOverheating Reign of Giants iconShipwrecked icon) (EventsDiseaseRegrowth Don't Starve Together icon) (Poison Shipwrecked icon)
Mode Survival ModeAdventure ModeCavesRuinsVolcanoDon't Starve TogetherWorld Customization
Others Pig VillageRoad (Trail) • GraveyardOceanAbyssBridgeSet PieceThingsMorgue