Sleeping is an in-game state that most Mobs can enter. Most animals (such as Beefalo) sleep during night, while monsters (such as Spiders) sleep during day. Different Mobs have different sleep routines, and not all Mobs go to sleep by themselves. Mobs with a home (like Spiders or Pigs) will attempt to return home when they need to go to sleep. If left homeless, they will fall asleep on the spot at the time they usually sleep. The player can put Mobs to sleep by using a Pan Flute or Sleep Dart, or by eating a Mandrake. Sleeping Mobs can be pushed around.
Player sleeping is slightly different from the rest of the mobs, as in-game time is simply advanced while the player sleeps. The player can use a Straw Roll, Fur Roll, or Tent to skip the night, use a Siesta Lean-to to skip the day, or cook or eat a cooked Mandrake to get knocked out. The player can also be knocked out until the next day if any Mob nearby eats a Mandrake.
Sleeping mobs Edit
The following Mobs can be put to sleep:
Don't Starve TogetherEdit
In Don't Starve Together, sleeping doesn't skip time and instead makes the character immune to Charlie's attacks and gradually restores Health and Sanity while lowering Hunger over time. Sleeping can also be interrupted at will by doing any action or involuntarily by starving.
The Bearger will also yawn when awaken from sleep, putting all nearby mobs and players to sleep.
|Activities||Cooking • Crafting • Farming • Fighting • Fishing • Sleeping
(Boating ) (Beefalo Riding )
|Environment||Day-Night Cycle • Moon Cycle • Nightmare Cycle • Earthquake • Lightning • Rain
(Strong Winds • Fog • Waves • Flooding • Volcanic Eruption ) (Fog ) (Sandstorm )
|Seasons||Summer • Winter • (Autumn • Spring )
(Mild Season • Hurricane Season • Monsoon Season • Dry Season ) (Temperate Season • Humid Season • Lush Season )
|Mechanics||Beard • Biome • Characters • Charlie • Controls • Death • Durability • Experience • Fire • Food Spoilage • Freezing • Health • Hunger • Inventory • Light • Map • Naughtiness • Non-renewable resources • Sanity • Saving • Structures
(Wetness ) (Overheating ) (Poison ) (Hay Fever ) (Events • Disease • Ghosts • World Regrowth • Skins )
|Mode||Survival Mode • Adventure Mode • Caves • Ruins • Volcano • World Customization|
|Others||Pig Village • Road (Trail) • Graveyard • Ocean • Abyss • Bridge • Set Piece • Things • Morgue|