Strong Winds are a naturally occurring event in the Shipwrecked DLC. Strong Winds are most common in Hurricane Season but can occasionally happen in Mild Season as well. Strong Winds signal that it might start Raining soon. They can also be summoned by the Howling Conch.
Movement is slowed down when running or sailing against the winds. Many items are also blown along in the direction of the wind, potentially off the coast. Floating objects stay ashore and can be retrieved from the shoreline. Strong Winds may rarely cut harvestable plants such as Saplings, Grass Tufts, Bamboo Patches, and Viney Bushes. This will cause their resources to drop and they will turn into their harvested states. Flowers and Evil Flowers can be uprooted by Strong Winds, turning them into Petals and Dark Petals respectively. Strong winds can erode and destroy Wood Walls and Hay Walls. They also can break Palm Trees and Jungle Trees, which can result in spawning unexpected Palm Treeguards or Snakes (including poisonous snakes) respectively.
Different items on the ground are affected differently by the wind. Light objects like Hail, Palm Leaves and Seeds slide away very fast, while heavier objects like Coconuts are less affected and other even heavier objects like Rocks and Logs barely move at all, depending on the wind strength. Backpacks, Tools and most other player crafted Items are unaffected by wind.
- A Sleek Hat provides moderate protection against the wind's slowing effect, while a Windbreaker completely nullifies it.
- After Strong Winds end, items may randomly be pushed around land and even into the Ocean.
|Activities||Cooking • Crafting • Farming • Fighting • Fishing • Sleeping
(Boating ) (Beefalo Riding )
|Environment||Day-Night Cycle • Moon Cycle • Nightmare Cycle • Earthquake • Lightning • Rain
(Strong Winds • Fog • Waves • Flooding • Volcanic Eruption ) (Sandstorms )
|Seasons||Summer • Winter • (Autumn • Spring )
(Mild Season • Hurricane Season • Monsoon Season • Dry Season )
|Mechanics||Beard • Biome • Characters • Charlie • Controls • Death • Durability • Experience • Fire • Food Spoilage • Freezing • Health • Hunger • Inventory • Light • Map • Naughtiness • Non-renewable resources • Sanity • Saving • Structures
(Wetness • Overheating ) (Poison ) (Events • Disease • Ghosts • World Regrowth • Skins )
|Mode||Survival Mode • Adventure Mode • Caves • Ruins • Volcano • World Customization|
|Others||Pig Village • Road (Trail) • Graveyard • Ocean • Abyss • Bridge • Set Piece • Things • Morgue|