Walls are craftable Items and deployable Structures that prevent the player's and Mobs' movement. Walls made out of different materials have different maximum Health and depending on the material the wall can be flammable. The walls can be made out of Cut Grass, Boards, Stone, and Thulecite, in order of increasing material strength. The Shipwrecked DLC adds walls made out of Limestone. Strong Winds are also added in the DLC, which can damage some walls. Don't Starve Together also adds Moon Rock Walls, which act similar to Thulecite Walls.
Hay Wall Edit
The Hay Wall is the weakest of the four Walls, a craftable Item and a deployable Structure that prevents the player's and Mobs' movement. Once built, it can be repaired or upgraded to a second tier with another piece of Hay Wall or enough Cut Grass. It can be attacked and destroyed, leaving a destroyed Hay Wall. Hammering the wall will yield two Cut Grass from the second tier and one Cut Grass from other tiers. It has a maximum of 100 health and 50 health when first built before upgrades. The Hay Wall is highly flammable and one should exercise caution when fighting Red Hounds near it, or during a Reign Of Giants Summer. If burned they will drop one Ash.
In the Shipwrecked DLC, Strong Winds can erode and destroy Hay Walls.
Wood Wall Edit
The Wood Wall is the third strongest of the four Walls, a craftable Item, and Structure that prevents the player's and Mobs' movement. Once built, it can be repaired or upgraded to a second tier with another piece of Wood Wall or enough Twigs, Logs, or Boards. It can be attacked and destroyed, leaving a destroyed Wood Wall. It is also highly flammable, so measures should be taken when fighting Red Hounds, or during a Reign Of Giants Summer. Using a Hammer on the wall will yield one Log from tier one and two Logs from tier three. It has a maximum of 200 health and begins with 100 health when first built before being upgraded.
In the Shipwrecked DLC, Strong Winds can erode and destroy Wood Walls.
Stone Wall Edit
The Stone Wall is the second strongest of the four walls, second only to the Thulecite Wall. It is crafted as an Item and deployed as a Structure that prevents movement by both creatures and characters. A Stone Wall is first built in its second tier but can be repaired (upgraded) into a third or fourth tier by adding another piece of Stone Wall or enough Rocks or Cut Stone. It can be attacked to reduce it to first tier and then destroyed, leaving a destroyed Stone Wall. Hammering the wall will yield two Rocks from fourth tier and one Rock from other tiers. It has 200 health when first built and a maximum of 400 health. In repairs, one rock will add considerably less health to the wall than one stone wall will. Since it ultimately takes six rocks to make six stone walls, using rocks directly to repair a wall is very inefficient. Likewise using cut stone is a loss versus using another piece of stone wall. In addition, the cost to fully repair a completely destroyed wall is much higher than just breaking the wall down with a hammer, and starting fresh. Once they are broken down completely it can take eight or nine pieces of wall to completely build back up to a top level wall, due to the way the repair function works.
Thulecite Wall Edit
The Thulecite Wall is the toughest of the walls, having 500 health when initially placed and a maximum health of 800 when fully upgraded. It can be crafted using an Ancient Pseudoscience Station at the cost of one Thulecite. When broken down with a Hammer, it will yield Thulecite Fragments.A Thulecite Wall can be placed down to block the path of both creatures and the player. When built and placed, it will be at its third tier of repair. It can be upgraded into two more tiers with Thulecite Fragments or Thulecite. When hammered, the fifth tier will yield two Thulecite fragments, while the other tiers will only give one. This means that if the player doesn't repair a third tier wall and it gets damaged, it's better to hammer it down and replace it rather than repair it. Thulecite Walls are also found naturally in the Ruins, sometimes around Ancient Guardians and Damaged Clockworks.
The Limestone Wall is a type of wall introduced in the Shipwrecked DLC. They are crafted with two pieces of Limestone and require a Science Machine to prototype. They are slightly stronger than Stone Walls with 500 maximum health. When hammered, Limestone Walls will drop one or two pieces of Coral depending on their health. They cannot be repaired neither with Limestone nor with Coral.
Moon Rock Wall Edit
The Moon Rock Wall is a type of wall exclusive to Don't Starve Together. Like Thulecite Walls (see above), Moon Rock Walls have 400 health when placed, and a maximum of 800 health when fully built. They differ from them in two ways: 12 Moon Rocks makes 4 walls, compared to 6 walls for 1 Thulecite.
Moon Rock Walls take 25 hits each to tear down with a Hammer, compared to 3 hits for all other objects. With a brand new hammer, only 3 pieces of Moon Rock Wall can be deconstructed before it breaks. Because of this, they serve more as a wall for other players, rather than mobs.
- Before they were implemented, Thulecite Walls had a grayish color instead of the current golden one.
- Since Thulecite Walls only take one Thulecite to build and each wall drops Thulecite Fragments when hammered, the player can make the walls, hammer them down when they get useless and still craft the original Thulecite back as long as they place the walls separately and don't combine any of them. This also applies to stone walls, but only in multiples of six (6 stone is required to craft 6 stone walls).
- The first three kinds of walls could be a reference to "The Three Little Pigs". The pigs in the story each had a house made of either straw (hay wall), sticks (wood wall), or bricks (stone wall). The presence of Hounds being an enemy where walls are important to have could also be a reference to The Three Little Pigs.
- Prior to the Moderately Friendly Update, walls could be repaired using healing items, such as the Honey Poultice.
- Maxwell's quote for walls being held in the inventory points out how illogical it is to be able to store large wall pieces in his pocket.