Weapons are Items used to fight, hunt and defend oneself from creatures in Don't Starve. Most weapons have a durability, limiting the number of times it can be used.
In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies.
Some characters have personal damage modifiers. Wes and Wendy deal normal damage x 0.75, Wigfrid deals normal damage x 1.25, and Wolfgang deals normal damage x 0.50-2.00 (based on Hunger level). All characters' unarmed attacks deal 10 points of damage per hit. Unarmed attacks can be executed once every second while armed ones twice.
Any other item that equips to the hand slot, such as the Divining Rod, can be used as a weapon with the Force Attack button but will only do as much damage as an unarmed attack. However, this also won't deplete the item's durability any more than holding it normally does.
Melee weapons
Item | Damage | Description |
---|---|---|
68 | The Dark Sword deals 68 damage per hit and has 100 uses. It also drains 20 Sanity per minute (while equipped), but is the strongest melee weapon in the game. | |
68 (102) | The Cutlass Supreme deals 68 damage per hit and has 150 uses. It is tied as one of the strongest melee weapon in the game, but is only available in the Shipwrecked DLC.
It does an additional 34 damage to the Sealnado. | |
59.5 | The Thulecite Club deals 59.5 damage per hit and has 150 uses. It also boosts walking speed by 10% (when equipped) and has a 20% chance to spawn a Shadow Tentacle. | |
29.75-59.5 | The Ham Bat deals 59.5 damage per hit with a durability of 10 days (infinite durability). With the Reign of Giants DLC, the Ham Bat's damage decreases by 2.975 damage per day. On day 10, the weapon will deal 29.75 damage before turning to Rot. | |
51-102 | The Obsidian Spear is a craftable weapon that initially deals 51 damage per hit, and has 375 uses. When used to attack, it will become charged causing it to deal up to a maximum of 2x damage after 30 hits. It also produces heat and light when charged. | |
51 | The Tentacle Spike deals 51 damage per hit and has 100 uses. It can only be obtained as a drop from Tentacles. This is a very effective midgame weapon. | |
43.35-72.25 | The Morning Star is an electrical weapon that deals 43-72 damage per hit (based on the Wetness of the target). It has a durability of 6 minutes and emits light when held. | |
File:BatBat.png | 42.5 | The Bat Bat deals 42.5 damage per hit and has 75 uses. Each hit leeches 6.8 health from the enemy, but drains 3.4 sanity from the player if the player's health is not full. |
42.5
(53.125 |
The Battle Spear is a Wigfrid exclusive weapon that deals 42.5 damage per hit and has 200 uses. Wigfrid starts the game with this weapon and is able to craft it, as well. Since it is Wigfrid-exclusive, it can deal 53.125 with her. | |
34 | The Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. This is the weakest designated weapon in the base game. | |
34 | The Poison Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. It also poisons the target. | |
34 | The Peg Leg is a weapon found in X Marks the Spot treasure chests that deals 34 damage per hit and has 50 uses. | |
34 (or 102) | The Trident is a weapon found using a Trawl Net in deep oceans in the Shipwrecked DLC. It does 34 damage per hit or triple damage (102) per hit when on a Boat. Making this the strongest melee weapon in the game, as long as you're on a Boat | |
() |
27.2 | The Tail o' Three Cats is a craftable weapon that deals 27.2 damage per hit and has 175 uses. It has double the normal melee range. |
17 | The Cactus Spike is a weapon obtained from defeating Elephant Cactus that deals 17 damage per hit and has 5 uses. | |
17 | The Walking Cane is a Dress item that deals 17 damage per hit (when used as a melee weapon) and has infinite durability. It increases the character's movement speed by 25% when equipped. | |
17 | Willow's Lighter is a Light item that deals 17 damage per hit (when used as a melee weapon) and has infinite durability (but lasts 10 minutes in ). Willow's Lighter can also be used to light flammable objects on fire. | |
17 | The Torch is a Light item that deals 17 damage per hit (when used as a melee weapon) and has a durability of 75 seconds. Torches can also be used to light flammable objects on fire. | |
4.25 | The Bug Net deals 4.25 damage per hit and has 10 uses (each hit will consume 3 normal uses). | |
4.25 | The Fishing Rod deals 4.25 damage per hit and has 9 uses (each hit will consume 4 normal uses). |
Tools can also be used as weapons and have varying amounts of damage and durability. Golden versions of each tool do the same damage and have 4 times the durability. Obsidian versions of each tool have 2.5 times the durability, and upon being used will charge up. When fully charged they will set targets on fire and deal up to 2x the damage of regular tools.
Item | Damage | Description |
---|---|---|
30.6 | The Pick/Axe deals 30.6 damage per hit and has 400 uses. | |
29.92 | The Machete deals 29.92 damage per hit and has 100 uses. | |
27.2 | The Axe deals 27.2 damage per hit and has 100 uses. | |
27.2 | The Pickaxe deals 27.2 damage per hit and has 33 uses. | |
() |
27.2 | The Brush deals 27.2 damage per hit and has 75 uses (each hit will consume 3 normal uses). |
17 | The Hammer deals 17 damage per hit and has 75 uses. | |
17 | Pitchfork deals 17 damage per hit and has 25 uses. | |
17 | The Shovel deals 17 damage per hit and has 25 uses. | |
13.6 | Lucy the Axe, Woodie's unique axe, deals 13.6 damage per hit and has infinite durability. |
Ranged weapons
Item | Damage | Description |
---|---|---|
27.2 | The Boomerang is a ranged weapon that deals 27.2 damage per hit and has 10 uses. After striking an enemy, it will return to the player. Pressing 'Space' while it's on the way back will allow the player to catch it, otherwise it will damage the player and automatically decrease durability by 1. | |
100 | The Blow Dart deals 100 damage per hit. The reed tube and the dart are considered a unit and are consumed on use. | |
0 | The Sleep Dart is used to put (most) mobs to sleep. Some enemies are semi-resistant to its effects and require being shot with up to 4 darts. The reed tube and the dart are considered a unit and are consumed on use. | |
Fire damage | The Fire Dart sets enemies on fire, causing panic. Note that enemies on fire can also set fire to nearby objects. The reed tube and the dart are considered a unit and are consumed on use. | |
Poison damage | The Poison Dart poisons enemies. The reed tube and the dart are considered a unit and are consumed on use. | |
90-150 | The Electric Dart, similar to Morning Star, deals damage based on the Wetness of the target. The reed tube and the dart are considered a unit and are consumed on use. | |
20 | The Eyeshot deals 20 damage per hit and stuns birds for 5 seconds. The entire thing is consumed on use. | |
200 | The Harpoon is a weapon dropped by a White Whale. It does 200 damage per hit and must be picked up before it can be used again. It has 10 uses. | |
102 | A Spear can be loaded into the Spear Gun and launched to deal 102 damage per hit. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%. | |
102 and Poison damage | A Poison Spear can be loaded into the Spear Gun and launched to deal 102 damage per hit in addition to inflicting poison. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%. | |
153-204 and Fire damage | An Obsidian Spear can be loaded into the Spear Gun and launched to deal 153 base damage per hit. If the Obsidian Spear is charged, it can deal up to an additional 51 damage and ignite the target outside of Hurricane Season. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%. | |
127.5 (159.375 as ) | A Battle Spear can be loaded into the Spear Gun and launched to deal 127 damage per hit. However, as the Battle Spear is exclusive to Wigfrid, her damage modifier causes this weapon to deal 159 damage per hit instead. This action causes the loaded spear to lose 10 uses and reduces the durability of the Spear Gun by 12.5%. | |
0 | The Ice Staff is a ranged Magic weapon that does not do damage, but temporarily freezes an enemy after 1-4 blasts. It has 20 uses and drains 1 sanity per use. | |
Fire damage | The Fire Staff is a ranged Magic weapon that sets enemies on fire. Note that enemies on fire can also set fire to nearby objects. It has 20 uses and drains 1 sanity per use. | |
7/sec. | The Weather Pain is a ranged weapon that casts a whirlwind at an enemy, which darts around the target. It deals 7 damage per second for ? seconds and has 15 uses. The Weather Pain is not affected by the user's damage modifier. Note it will also destroy structures and knock down trees. |
Traps
Item | Damage | Description |
---|---|---|
60 | The Tooth Trap is a placeable trap that deals 60 damage per hit and has 10 uses. It triggers when an enemy enters within its proximity and requires being reset (right-click) after each use. | |
About 0-160 |
The Bee Mine is a placeable trap that deals 160 (potential) damage and has 1 use. It triggers when an enemy enters within its proximity, releasing 4 bees that target only the enemy that triggered it. When the target is killed, they disperse in separate directions. | |
The Bird Trap is a (non-lethal) placeable trap used to catch Redbirds, Crows, and Snowbirds. It has 8 uses. Baiting the trap with Seeds will increase the chance of catching a bird. | ||
The Trap is a placeable trap used to catch small creatures like Rabbits, Spiders etc. Some of them will be captured alive while others will be killed. It has 8 uses. Baiting the trap will always lure nearby critters to move toward the bait. | ||
The Sea Trap is a (non-lethal) placeable trap used to catch Wobsters. It has 8 uses. Baiting the trap will always lure nearby critters to move toward the bait. |
Explosive weapons
Item | Damage | Description |
---|---|---|
200 | Each unit of Gunpowder deals 200 (area-of-effect) damage and has 1 use. It must be placed near an object and then lit on fire (usually with a torch). There is a 2-4 second delay before exploding. It is advised to leave the area before detonation. | |
50 | Slurtle Slime deals 50 damage (per stacked slime) and has 1 use. It must be placed near an object and lit on fire. After four seconds it then explodes. | |
250 | The Coconade explodes when lit, setting fire to nearby targets. It can be placed and lit, or lit in the inventory and then thrown. Once lit the player has five seconds to drop or throw the Coconade before it explodes in the inventory. | |
340 | The Obsidian Coconade explodes when lit, setting fire to nearby targets. It can be placed and lit, or lit in the inventory and then thrown. Once lit the player has five seconds to drop or throw the Coconade before it explodes in the inventory. Obsidian Coconades have a wider area of effect than normal Coconades. |